Cleanup: Fix incorrect comments
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f94164d896
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c53ffda8a4
Notes:
blender-bot
2023-02-14 00:09:06 +01:00
Referenced by issue #99256, Regression: Meta balls segfaulting copy-to-selected Referenced by issue #91797, Weird volumetric artifacts in Cycles (X) rendering Referenced by issue #91774, Using viewport visibility as a driver doesn't work without constantly updating it in the driver property Referenced by issue #91729, Cycles Illegal address on CUDA/OptiX GPU when overclocking GPU Core Clock Referenced by issue #91680, Selection in the 3d view is broken in build from Xcode 13
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@ -1484,7 +1484,7 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
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}
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}
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/* Deprecate the random float node in favor of the random float node. */
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/* Deprecate the random float node in favor of the random value node. */
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LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
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if (ntree->type != NTREE_GEOMETRY) {
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continue;
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@ -877,8 +877,6 @@ static void store_output_value_in_geometry(GeometrySet &geometry_set,
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/**
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* Evaluate a node group to compute the output geometry.
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* Currently, this uses a fairly basic and inefficient algorithm that might compute things more
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* often than necessary. It's going to be replaced soon.
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*/
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static GeometrySet compute_geometry(const DerivedNodeTree &tree,
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Span<const NodeRef *> group_input_nodes,
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