Cleanup: Fix incorrect comments

This commit is contained in:
Hans Goudey 2021-09-27 13:29:53 -05:00
parent f94164d896
commit c53ffda8a4
Notes: blender-bot 2023-02-14 00:09:06 +01:00
Referenced by issue #99256, Regression: Meta balls segfaulting copy-to-selected
Referenced by issue #91797, Weird volumetric artifacts in Cycles (X) rendering
Referenced by issue #91774, Using viewport visibility as a driver doesn't work without constantly updating it in the driver property
Referenced by issue #91729, Cycles Illegal address on CUDA/OptiX GPU when overclocking GPU Core Clock
Referenced by issue #91680, Selection in the 3d view is broken in build from Xcode 13
2 changed files with 1 additions and 3 deletions

View File

@ -1484,7 +1484,7 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
/* Deprecate the random float node in favor of the random float node. */
/* Deprecate the random float node in favor of the random value node. */
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
if (ntree->type != NTREE_GEOMETRY) {
continue;

View File

@ -877,8 +877,6 @@ static void store_output_value_in_geometry(GeometrySet &geometry_set,
/**
* Evaluate a node group to compute the output geometry.
* Currently, this uses a fairly basic and inefficient algorithm that might compute things more
* often than necessary. It's going to be replaced soon.
*/
static GeometrySet compute_geometry(const DerivedNodeTree &tree,
Span<const NodeRef *> group_input_nodes,