BLF: use regular unsigned int's

So GL isnt needed to include BLF types.
This commit is contained in:
Campbell Barton 2015-04-08 10:29:37 +10:00
parent a2ea4ce70d
commit c56c493cf4
1 changed files with 2 additions and 2 deletions

View File

@ -48,7 +48,7 @@ typedef struct GlyphCacheBLF {
struct GlyphBLF *glyph_ascii_table[256];
/* texture array, to draw the glyphs. */
GLuint *textures;
unsigned int *textures;
/* size of the array. */
unsigned int ntex;
@ -103,7 +103,7 @@ typedef struct GlyphBLF {
int advance_i;
/* texture id where this glyph is store. */
GLuint tex;
unsigned int tex;
/* position inside the texture where this glyph is store. */
int xoff;