BLF: use regular unsigned int's
So GL isnt needed to include BLF types.
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@ -48,7 +48,7 @@ typedef struct GlyphCacheBLF {
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struct GlyphBLF *glyph_ascii_table[256];
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/* texture array, to draw the glyphs. */
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GLuint *textures;
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unsigned int *textures;
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/* size of the array. */
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unsigned int ntex;
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@ -103,7 +103,7 @@ typedef struct GlyphBLF {
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int advance_i;
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/* texture id where this glyph is store. */
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GLuint tex;
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unsigned int tex;
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/* position inside the texture where this glyph is store. */
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int xoff;
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