Fix T103208: unavailable socket linked to multi-input socket crashes
Differential Revision: https://developer.blender.org/D16772
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blender-bot
2023-02-14 00:09:06 +01:00
Referenced by issue #103208, Geometry Node: Multi input socket cause crash if change type of connected socket Referenced by issue #102967, 3.4: Potential candidates for corrective releases
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@ -157,9 +157,11 @@ class LazyFunctionForMultiInput : public LazyFunction {
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BLI_assert(socket.is_multi_input());
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const bNodeTree &btree = socket.owner_tree();
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for (const bNodeLink *link : socket.directly_linked_links()) {
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if (!(link->is_muted() || nodeIsDanglingReroute(&btree, link->fromnode))) {
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inputs_.append({"Input", *base_type_});
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if (link->is_muted() || !link->fromsock->is_available() ||
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nodeIsDanglingReroute(&btree, link->fromnode)) {
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continue;
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}
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inputs_.append({"Input", *base_type_});
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}
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const CPPType *vector_type = get_vector_type(*base_type_);
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BLI_assert(vector_type != nullptr);
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