Enable CLog for GPU test cases.
This commit is contained in:
parent
2f61602497
commit
c63d40c165
|
@ -2,6 +2,9 @@
|
|||
|
||||
#include "testing/testing.h"
|
||||
|
||||
#include "CLG_log.h"
|
||||
|
||||
#include "CLG_log.h"
|
||||
#include "GPU_context.h"
|
||||
#include "GPU_init_exit.h"
|
||||
#include "gpu_testing.hh"
|
||||
|
@ -13,6 +16,7 @@ namespace blender::gpu {
|
|||
void GPUTest::SetUp()
|
||||
{
|
||||
GHOST_GLSettings glSettings = {0};
|
||||
CLG_init();
|
||||
ghost_system = GHOST_CreateSystem();
|
||||
ghost_context = GHOST_CreateOpenGLContext(ghost_system, glSettings);
|
||||
context = GPU_context_create(nullptr);
|
||||
|
@ -26,6 +30,7 @@ void GPUTest::TearDown()
|
|||
GPU_context_discard(context);
|
||||
GHOST_DisposeOpenGLContext(ghost_system, ghost_context);
|
||||
GHOST_DisposeSystem(ghost_system);
|
||||
CLG_exit();
|
||||
}
|
||||
|
||||
} // namespace blender::gpu
|
||||
|
|
Loading…
Reference in New Issue