Merge branch 'blender-v2.92-release'

This commit is contained in:
Brecht Van Lommel 2021-01-29 15:55:41 +01:00
commit c7d75a6616
15 changed files with 187 additions and 95 deletions

View File

@ -223,7 +223,8 @@ void BKE_scene_free_depsgraph_hash(struct Scene *scene);
void BKE_scene_free_view_layer_depsgraph(struct Scene *scene, struct ViewLayer *view_layer);
/* Do not allocate new depsgraph. */
struct Depsgraph *BKE_scene_get_depsgraph(struct Scene *scene, struct ViewLayer *view_layer);
struct Depsgraph *BKE_scene_get_depsgraph(const struct Scene *scene,
const struct ViewLayer *view_layer);
/* Allocate new depsgraph if necessary. */
struct Depsgraph *BKE_scene_ensure_depsgraph(struct Main *bmain,
struct Scene *scene,

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@ -139,6 +139,7 @@ typedef struct SpaceType {
/* region types are also defined using spacetypes_init, via a callback */
typedef struct wmRegionListenerParams {
struct wmWindow *window;
struct ScrArea *area; /* Can be NULL when the region is not part of an area. */
struct ARegion *region;
struct wmNotifier *notifier;

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@ -3316,7 +3316,7 @@ int BKE_scene_multiview_num_videos_get(const RenderData *rd)
/* This is a key which identifies depsgraph. */
typedef struct DepsgraphKey {
ViewLayer *view_layer;
const ViewLayer *view_layer;
/* TODO(sergey): Need to include window somehow (same layer might be in a
* different states in different windows).
*/
@ -3451,10 +3451,13 @@ static Depsgraph **scene_ensure_depsgraph_p(Main *bmain, Scene *scene, ViewLayer
return depsgraph_ptr;
}
Depsgraph *BKE_scene_get_depsgraph(Scene *scene, ViewLayer *view_layer)
Depsgraph *BKE_scene_get_depsgraph(const Scene *scene, const ViewLayer *view_layer)
{
Depsgraph **depsgraph_ptr = scene_get_depsgraph_p(scene, view_layer, false);
return (depsgraph_ptr != NULL) ? *depsgraph_ptr : NULL;
BLI_assert(BKE_scene_has_view_layer(scene, view_layer));
DepsgraphKey key;
key.view_layer = view_layer;
return BLI_ghash_lookup(scene->depsgraph_hash, &key);
}
Depsgraph *BKE_scene_ensure_depsgraph(Main *bmain, Scene *scene, ViewLayer *view_layer)

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@ -175,7 +175,8 @@ typedef struct DEGEditorUpdateContext {
} DEGEditorUpdateContext;
typedef void (*DEG_EditorUpdateIDCb)(const DEGEditorUpdateContext *update_ctx, struct ID *id);
typedef void (*DEG_EditorUpdateSceneCb)(const DEGEditorUpdateContext *update_ctx, int updated);
typedef void (*DEG_EditorUpdateSceneCb)(const DEGEditorUpdateContext *update_ctx,
const bool updated);
/* Set callbacks which are being called when depsgraph changes. */
void DEG_editors_set_update_cb(DEG_EditorUpdateIDCb id_func, DEG_EditorUpdateSceneCb scene_func);

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@ -155,6 +155,7 @@ IDNode *DepsgraphNodeBuilder::add_id_node(ID *id)
{
BLI_assert(id->session_uuid != MAIN_ID_SESSION_UUID_UNSET);
const ID_Type id_type = GS(id->name);
IDNode *id_node = nullptr;
ID *id_cow = nullptr;
IDComponentsMask previously_visible_components_mask = 0;
@ -173,10 +174,8 @@ IDNode *DepsgraphNodeBuilder::add_id_node(ID *id)
id_node->previously_visible_components_mask = previously_visible_components_mask;
id_node->previous_eval_flags = previous_eval_flags;
id_node->previous_customdata_masks = previous_customdata_masks;
/* Currently all ID nodes are supposed to have copy-on-write logic.
*
* NOTE: Zero number of components indicates that ID node was just created. */
if (id_node->components.is_empty()) {
/* NOTE: Zero number of components indicates that ID node was just created. */
if (id_node->components.is_empty() && deg_copy_on_write_is_needed(id_type)) {
ComponentNode *comp_cow = id_node->add_component(NodeType::COPY_ON_WRITE);
OperationNode *op_cow = comp_cow->add_operation(
function_bind(deg_evaluate_copy_on_write, _1, id_node),
@ -388,7 +387,9 @@ void DepsgraphNodeBuilder::build_id(ID *id)
if (id == nullptr) {
return;
}
switch (GS(id->name)) {
const ID_Type id_type = GS(id->name);
switch (id_type) {
case ID_AC:
build_action((bAction *)id);
break;
@ -478,13 +479,39 @@ void DepsgraphNodeBuilder::build_id(ID *id)
case ID_SIM:
build_simulation((Simulation *)id);
break;
default:
fprintf(stderr, "Unhandled ID %s\n", id->name);
BLI_assert(!"Should never happen");
case ID_PA:
build_particle_settings((ParticleSettings *)id);
break;
case ID_GD:
build_gpencil((bGPdata *)id);
break;
case ID_LI:
case ID_IP:
case ID_SCR:
case ID_VF:
case ID_BR:
case ID_WM:
case ID_PAL:
case ID_PC:
case ID_WS:
BLI_assert(!deg_copy_on_write_is_needed(id_type));
build_generic_id(id);
break;
}
}
void DepsgraphNodeBuilder::build_generic_id(ID *id)
{
if (built_map_.checkIsBuiltAndTag(id)) {
return;
}
build_idproperties(id->properties);
build_animdata(id);
build_parameters(id);
}
static void build_idproperties_callback(IDProperty *id_property, void *user_data)
{
DepsgraphNodeBuilder *builder = reinterpret_cast<DepsgraphNodeBuilder *>(user_data);

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@ -152,6 +152,9 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder {
virtual void build_id(ID *id);
/* Build function for ID types that do not need their own build_xxx() function. */
virtual void build_generic_id(ID *id);
virtual void build_idproperties(IDProperty *id_property);
virtual void build_scene_render(Scene *scene, ViewLayer *view_layer);

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@ -491,7 +491,9 @@ void DepsgraphRelationBuilder::build_id(ID *id)
if (id == nullptr) {
return;
}
switch (GS(id->name)) {
const ID_Type id_type = GS(id->name);
switch (id_type) {
case ID_AC:
build_action((bAction *)id);
break;
@ -567,13 +569,40 @@ void DepsgraphRelationBuilder::build_id(ID *id)
case ID_SIM:
build_simulation((Simulation *)id);
break;
default:
fprintf(stderr, "Unhandled ID %s\n", id->name);
BLI_assert(!"Should never happen");
case ID_PA:
build_particle_settings((ParticleSettings *)id);
break;
case ID_GD:
build_gpencil((bGPdata *)id);
break;
case ID_LI:
case ID_IP:
case ID_SCR:
case ID_VF:
case ID_BR:
case ID_WM:
case ID_PAL:
case ID_PC:
case ID_WS:
BLI_assert(!deg_copy_on_write_is_needed(id_type));
build_generic_id(id);
break;
}
}
void DepsgraphRelationBuilder::build_generic_id(ID *id)
{
if (built_map_.checkIsBuiltAndTag(id)) {
return;
}
build_idproperties(id->properties);
build_animdata(id);
build_parameters(id);
}
static void build_idproperties_callback(IDProperty *id_property, void *user_data)
{
DepsgraphRelationBuilder *builder = reinterpret_cast<DepsgraphRelationBuilder *>(user_data);
@ -2805,7 +2834,13 @@ void DepsgraphRelationBuilder::build_nested_shapekey(ID *owner, Key *key)
void DepsgraphRelationBuilder::build_copy_on_write_relations(IDNode *id_node)
{
ID *id_orig = id_node->id_orig;
const ID_Type id_type = GS(id_orig->name);
if (!deg_copy_on_write_is_needed(id_type)) {
return;
}
TimeSourceKey time_source_key;
OperationKey copy_on_write_key(id_orig, NodeType::COPY_ON_WRITE, OperationCode::COPY_ON_WRITE);
/* XXX: This is a quick hack to make Alt-A to work. */

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@ -198,6 +198,9 @@ class DepsgraphRelationBuilder : public DepsgraphBuilder {
virtual void build_id(ID *id);
/* Build function for ID types that do not need their own build_xxx() function. */
virtual void build_generic_id(ID *id);
virtual void build_idproperties(IDProperty *id_property);
virtual void build_scene_render(Scene *scene, ViewLayer *view_layer);

View File

@ -1,13 +1,10 @@
uniform sampler2D depthBuf;
uniform float strokeDepth2d;
uniform bool strokeOrder3d;
noperspective in vec4 uvcoordsvar;
void main()
{
float depth = textureLod(depthBuf, uvcoordsvar.xy, 0).r;
float depth = textureLod(depthBuf, gl_FragCoord.xy / vec2(textureSize(depthBuf, 0)), 0).r;
if (strokeOrder3d) {
gl_FragDepth = depth;
}

View File

@ -1,8 +1,6 @@
uniform vec4 gpModelMatrix[4];
noperspective out vec4 uvcoordsvar;
void main()
{
mat4 model_matrix = mat4(gpModelMatrix[0], gpModelMatrix[1], gpModelMatrix[2], gpModelMatrix[3]);
@ -10,5 +8,4 @@ void main()
float x = -1.0 + float((v & 1) << 2);
float y = -1.0 + float((v & 2) << 1);
gl_Position = ViewProjectionMatrix * (model_matrix * vec4(x, y, 0.0, 1.0));
uvcoordsvar = vec4((gl_Position.xy / gl_Position.w + 1.0) * 0.5, 0.0, 0.0);
}

View File

@ -29,15 +29,17 @@
extern "C" {
#endif
struct bContext;
struct bScreen;
struct DEGEditorUpdateContext;
struct Depsgraph;
struct ID;
struct MTex;
struct Main;
struct MTex;
struct Render;
struct Scene;
struct ScrArea;
struct bContext;
struct bScreen;
struct wmWindow;
struct wmWindowManager;
/* render_ops.c */
@ -53,7 +55,11 @@ void ED_render_view_layer_changed(struct Main *bmain, struct bScreen *screen);
/* Callbacks handling data update events coming from depsgraph. */
void ED_render_id_flush_update(const struct DEGEditorUpdateContext *update_ctx, struct ID *id);
void ED_render_scene_update(const struct DEGEditorUpdateContext *update_ctx, int updated);
void ED_render_scene_update(const struct DEGEditorUpdateContext *update_ctx, const bool updated);
void ED_render_view3d_update(struct Depsgraph *depsgraph,
struct wmWindow *window,
struct ScrArea *area,
const bool updated);
struct Scene *ED_render_job_get_scene(const struct bContext *C);
struct Scene *ED_render_job_get_current_scene(const struct bContext *C);

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@ -61,23 +61,79 @@
#include "ED_view3d.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "WM_api.h"
#include "render_intern.h" /* own include */
#include <stdio.h>
/***************************** Render Engines ********************************/
void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, int updated)
/* Update 3D viewport render or draw engine on changes to the scene or view settings . */
void ED_render_view3d_update(Depsgraph *depsgraph,
wmWindow *window,
ScrArea *area,
const bool updated)
{
Main *bmain = DEG_get_bmain(depsgraph);
Scene *scene = DEG_get_input_scene(depsgraph);
ViewLayer *view_layer = DEG_get_input_view_layer(depsgraph);
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->regiontype != RGN_TYPE_WINDOW) {
continue;
}
View3D *v3d = area->spacedata.first;
RegionView3D *rv3d = region->regiondata;
RenderEngine *engine = rv3d->render_engine;
/* call update if the scene changed, or if the render engine
* tagged itself for update (e.g. because it was busy at the
* time of the last update) */
if (engine && (updated || (engine->flag & RE_ENGINE_DO_UPDATE))) {
/* Create temporary context to execute callback in. */
bContext *C = CTX_create();
CTX_data_main_set(C, bmain);
CTX_data_scene_set(C, scene);
CTX_wm_manager_set(C, bmain->wm.first);
CTX_wm_window_set(C, window);
CTX_wm_screen_set(C, WM_window_get_active_screen(window));
CTX_wm_area_set(C, area);
CTX_wm_region_set(C, region);
engine->flag &= ~RE_ENGINE_DO_UPDATE;
/* NOTE: Important to pass non-updated depsgraph, This is because this function is called
* from inside dependency graph evaluation. Additionally, if we pass fully evaluated one
* we will lose updates stored in the graph. */
engine->type->view_update(engine, C, CTX_data_depsgraph_pointer(C));
CTX_free(C);
}
else {
RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
if (updated) {
DRW_notify_view_update((&(DRWUpdateContext){
.bmain = bmain,
.depsgraph = depsgraph,
.scene = scene,
.view_layer = view_layer,
.region = region,
.v3d = v3d,
.engine_type = engine_type,
}));
}
}
}
}
/* Update all 3D viewport render and draw engines on changes to the scene.
* This is called by the dependency graph when it detects changes. */
void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, const bool updated)
{
/* viewport rendering update on data changes, happens after depsgraph
* updates if there was any change. context is set to the 3d view */
Main *bmain = update_ctx->bmain;
Scene *scene = update_ctx->scene;
ViewLayer *view_layer = update_ctx->view_layer;
bContext *C;
wmWindowManager *wm;
wmWindow *win;
static bool recursive_check = false;
/* don't do this render engine update if we're updating the scene from
@ -98,66 +154,17 @@ void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, int update
recursive_check = true;
C = CTX_create();
CTX_data_main_set(C, bmain);
CTX_data_scene_set(C, scene);
wmWindowManager *wm = bmain->wm.first;
LISTBASE_FOREACH (wmWindow *, window, &wm->windows) {
bScreen *screen = WM_window_get_active_screen(window);
CTX_wm_manager_set(C, bmain->wm.first);
wm = bmain->wm.first;
for (win = wm->windows.first; win; win = win->next) {
bScreen *screen = WM_window_get_active_screen(win);
ScrArea *area;
ARegion *region;
CTX_wm_window_set(C, win);
for (area = screen->areabase.first; area; area = area->next) {
if (area->spacetype != SPACE_VIEW3D) {
continue;
}
View3D *v3d = area->spacedata.first;
for (region = area->regionbase.first; region; region = region->next) {
if (region->regiontype != RGN_TYPE_WINDOW) {
continue;
}
RegionView3D *rv3d = region->regiondata;
RenderEngine *engine = rv3d->render_engine;
/* call update if the scene changed, or if the render engine
* tagged itself for update (e.g. because it was busy at the
* time of the last update) */
if (engine && (updated || (engine->flag & RE_ENGINE_DO_UPDATE))) {
CTX_wm_screen_set(C, screen);
CTX_wm_area_set(C, area);
CTX_wm_region_set(C, region);
engine->flag &= ~RE_ENGINE_DO_UPDATE;
/* NOTE: Important to pass non-updated depsgraph, This is because this function is called
* from inside dependency graph evaluation. Additionally, if we pass fully evaluated one
* we will lose updates stored in the graph. */
engine->type->view_update(engine, C, CTX_data_depsgraph_pointer(C));
}
else {
RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type);
if (updated) {
DRW_notify_view_update((&(DRWUpdateContext){
.bmain = bmain,
.depsgraph = update_ctx->depsgraph,
.scene = scene,
.view_layer = view_layer,
.region = region,
.v3d = (View3D *)area->spacedata.first,
.engine_type = engine_type,
}));
}
}
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
if (area->spacetype == SPACE_VIEW3D) {
ED_render_view3d_update(update_ctx->depsgraph, window, area, updated);
}
}
}
CTX_free(C);
recursive_check = false;
}

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@ -53,6 +53,7 @@
#include "BKE_screen.h"
#include "BKE_workspace.h"
#include "ED_render.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_transform.h"
@ -799,6 +800,7 @@ static void *view3d_main_region_duplicate(void *poin)
static void view3d_main_region_listener(const wmRegionListenerParams *params)
{
wmWindow *window = params->window;
ScrArea *area = params->area;
ARegion *region = params->region;
wmNotifier *wmn = params->notifier;
@ -1018,11 +1020,17 @@ static void view3d_main_region_listener(const wmRegionListenerParams *params)
if (wmn->subtype == NS_VIEW3D_GPU) {
rv3d->rflag |= RV3D_GPULIGHT_UPDATE;
}
#ifdef WITH_XR_OPENXR
else if (wmn->subtype == NS_VIEW3D_SHADING) {
#ifdef WITH_XR_OPENXR
ED_view3d_xr_shading_update(G_MAIN->wm.first, v3d, scene);
}
#endif
ViewLayer *view_layer = WM_window_get_active_view_layer(window);
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer);
if (depsgraph) {
ED_render_view3d_update(depsgraph, window, area, true);
}
}
ED_region_tag_redraw(region);
WM_gizmomap_tag_refresh(gzmap);
}

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@ -530,7 +530,8 @@ typedef enum ID_Type {
#define ID_IS_ASSET(_id) (((const ID *)(_id))->asset_data != NULL)
/* Check whether datablock type is covered by copy-on-write. */
#define ID_TYPE_IS_COW(_id_type) (!ELEM(_id_type, ID_BR, ID_PAL, ID_IM))
#define ID_TYPE_IS_COW(_id_type) \
(!ELEM(_id_type, ID_LI, ID_IP, ID_SCR, ID_VF, ID_BR, ID_WM, ID_PAL, ID_PC, ID_WS, ID_IM))
#ifdef GS
# undef GS

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@ -544,6 +544,7 @@ void wm_event_do_notifiers(bContext *C)
LISTBASE_FOREACH (ARegion *, region, &screen->regionbase) {
wmRegionListenerParams region_params = {
.window = win,
.area = NULL,
.region = region,
.scene = scene,
@ -562,6 +563,7 @@ void wm_event_do_notifiers(bContext *C)
ED_area_do_listen(&area_params);
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
wmRegionListenerParams region_params = {
.window = win,
.area = area,
.region = region,
.scene = scene,