Fix T44102: Mirrored objects render black with Blender Internal and Autosmooth.

Normals are not vertices, we cannot apply matrix's scale to them...
This commit is contained in:
Bastien Montagne 2015-03-24 10:58:57 +01:00 committed by Sergey Sharybin
parent d2d3a41ce8
commit c7dc142c1b
Notes: blender-bot 2023-02-14 09:20:17 +01:00
Referenced by issue #44102, Mirrored objects render black with Blender Internal
1 changed files with 12 additions and 2 deletions

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@ -577,6 +577,17 @@ static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[4][4], shor
VlakRen *vlr;
int a, totvert;
float rot[3][3];
/* Note: For normals, we only want rotation, not scaling component.
* Negative scales (aka mirroring) give wrong results, see T44102. */
if (lnors) {
float mat3[3][3], size[3];
copy_m3_m4(mat3, mat);
mat3_to_rot_size(rot, size, mat3);
}
if (obr->totvert == 0)
return;
@ -611,9 +622,8 @@ static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[4][4], shor
ver = RE_findOrAddVert(obr, a);
mul_m4_v3(mat, ver->co);
if (lnors) {
mul_mat3_m4_v3(mat, ver->n);
mul_m3_v3(rot, ver->n);
negate_v3(ver->n);
normalize_v3(ver->n);
}
}
for (a = 0; a < obr->totvlak; a++) {