Fix sequencer border-flickering

Offscreen viewport drawing wasn't properly restoring the theme.
Add API calls to store/restore the theme so it can be temporarily overridden.
This commit is contained in:
Campbell Barton 2015-01-04 23:20:56 +11:00
parent 3447944c3f
commit c7eb83bc17
4 changed files with 34 additions and 8 deletions

View File

@ -301,6 +301,11 @@ enum {
struct bTheme;
struct PointerRNA;
struct bThemeState {
struct bTheme *theme;
int spacetype, regionid;
};
// THE CODERS API FOR THEMES:
// sets the color
@ -360,6 +365,9 @@ void UI_SetTheme(int spacetype, int regionid);
// get current theme
struct bTheme *UI_GetTheme(void);
void UI_Theme_Store(struct bThemeState *theme_state);
void UI_Theme_Restore(struct bThemeState *theme_state);
// return shadow width outside menus and popups */
int UI_ThemeMenuShadowWidth(void);

View File

@ -61,9 +61,16 @@
/* global for themes */
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
static bTheme *theme_active = NULL;
static int theme_spacetype = SPACE_VIEW3D;
static int theme_regionid = RGN_TYPE_WINDOW;
/* be sure to keep 'bThemeState' in sync */
static struct bThemeState g_theme_state = {
NULL,
SPACE_VIEW3D,
RGN_TYPE_WINDOW,
};
#define theme_active g_theme_state.theme
#define theme_spacetype g_theme_state.spacetype
#define theme_regionid g_theme_state.regionid
void ui_resources_init(void)
{
@ -1215,6 +1222,18 @@ bTheme *UI_GetTheme(void)
return U.themes.first;
}
/**
* for the rare case we need to temp swap in a different theme (offscreen render)
*/
void UI_Theme_Store(struct bThemeState *theme_state)
{
*theme_state = g_theme_state;
}
void UI_Theme_Restore(struct bThemeState *theme_state)
{
g_theme_state = *theme_state;
}
/* for space windows only */
void UI_ThemeColor(int colorid)
{

View File

@ -1529,7 +1529,6 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
if (sseq->draw_flag & SEQ_DRAW_BACKDROP) {
draw_image_seq(C, scene, ar, sseq, scene->r.cfra, 0, false, true);
UI_SetTheme(SPACE_SEQ, RGN_TYPE_WINDOW);
UI_view2d_view_ortho(v2d);
}

View File

@ -3012,6 +3012,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
float viewmat[4][4], float winmat[4][4],
bool do_bgpic, bool do_sky)
{
struct bThemeState theme_state;
int bwinx, bwiny;
rcti brect;
@ -3029,7 +3030,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
ar->winrct.xmax = winx;
ar->winrct.ymax = winy;
/* set theme */
UI_Theme_Store(&theme_state);
UI_SetTheme(SPACE_VIEW3D, RGN_TYPE_WINDOW);
/* set flags */
@ -3076,8 +3077,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
glPopMatrix();
/* XXX, without this the sequencer flickers with opengl draw enabled, need to find out why - campbell */
glColor4ub(255, 255, 255, 255);
UI_Theme_Restore(&theme_state);
G.f &= ~G_RENDER_OGL;
}
@ -3148,7 +3148,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
if (ibuf->rect_float && ibuf->rect)
IMB_rect_from_float(ibuf);
return ibuf;
}