Cycles: Cleanup, split array from vector

Those are similar but different types, no reason to keep
their definitions in a single file.
This commit is contained in:
Sergey Sharybin 2018-11-09 11:54:24 +01:00
parent b394e05118
commit c86d4b1d80
19 changed files with 308 additions and 270 deletions

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@ -20,6 +20,7 @@
#include "render/mesh.h"
#include "util/util_algorithm.h"
#include "util/util_array.h"
#include "util/util_map.h"
#include "util/util_path.h"
#include "util/util_set.h"

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@ -19,7 +19,7 @@
#define __BVH_H__
#include "bvh/bvh_params.h"
#include "util/util_array.h"
#include "util/util_types.h"
#include "util/util_vector.h"

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@ -23,6 +23,7 @@
#include "bvh/bvh_params.h"
#include "bvh/bvh_unaligned.h"
#include "util/util_array.h"
#include "util/util_task.h"
#include "util/util_vector.h"

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@ -21,6 +21,7 @@
*
* Data types for allocating, copying and freeing device memory. */
#include "util/util_array.h"
#include "util/util_half.h"
#include "util/util_texture.h"
#include "util/util_types.h"

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@ -18,9 +18,9 @@
#include "graph/node_type.h"
#include "util/util_array.h"
#include "util/util_map.h"
#include "util/util_param.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN

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@ -17,7 +17,7 @@
#pragma once
#include "graph/node_enum.h"
#include "util/util_array.h"
#include "util/util_map.h"
#include "util/util_param.h"
#include "util/util_string.h"

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@ -21,6 +21,7 @@
#include "graph/node.h"
#include "util/util_array.h"
#include "util/util_boundbox.h"
#include "util/util_projection.h"
#include "util/util_transform.h"

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@ -17,8 +17,8 @@
#ifndef __CURVES_H__
#define __CURVES_H__
#include "util/util_array.h"
#include "util/util_types.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN

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@ -22,6 +22,7 @@
#include "render/attribute.h"
#include "render/shader.h"
#include "util/util_array.h"
#include "util/util_boundbox.h"
#include "util/util_list.h"
#include "util/util_map.h"

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@ -20,6 +20,7 @@
#include "render/graph.h"
#include "graph/node.h"
#include "util/util_array.h"
#include "util/util_string.h"
CCL_NAMESPACE_BEGIN

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@ -20,11 +20,13 @@
#include "graph/node.h"
#include "render/scene.h"
#include "util/util_array.h"
#include "util/util_boundbox.h"
#include "util/util_param.h"
#include "util/util_transform.h"
#include "util/util_thread.h"
#include "util/util_types.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN

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@ -17,6 +17,7 @@
#ifndef __OSL_H__
#define __OSL_H__
#include "util/util_array.h"
#include "util/util_set.h"
#include "util/util_string.h"
#include "util/util_thread.h"

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@ -17,8 +17,8 @@
#ifndef __PARTICLES_H__
#define __PARTICLES_H__
#include "util/util_array.h"
#include "util/util_types.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN

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@ -21,6 +21,7 @@
#include "render/graph.h"
#include "render/shader.h"
#include "util/util_array.h"
#include "util/util_set.h"
#include "util/util_string.h"
#include "util/util_thread.h"

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@ -17,8 +17,8 @@
#ifndef __SUBD_PATCH_TABLE_H__
#define __SUBD_PATCH_TABLE_H__
#include "util/util_array.h"
#include "util/util_types.h"
#include "util/util_vector.h"
#ifdef WITH_OPENSUBDIV
#ifdef _MSC_VER

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@ -20,6 +20,7 @@
#include "render/graph.h"
#include "render/scene.h"
#include "render/nodes.h"
#include "util/util_array.h"
#include "util/util_logging.h"
#include "util/util_string.h"
#include "util/util_vector.h"

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@ -37,6 +37,7 @@ set(SRC_HEADERS
util_algorithm.h
util_aligned_malloc.h
util_args.h
util_array.h
util_atomic.h
util_boundbox.h
util_debug.h

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@ -0,0 +1,289 @@
/*
* Copyright 2011-2018 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_ARRAY_H__
#define __UTIL_ARRAY_H__
#include <cassert>
#include <cstring>
#include "util/util_aligned_malloc.h"
#include "util/util_guarded_allocator.h"
#include "util/util_types.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
/* Simplified version of vector, serving multiple purposes:
* - somewhat faster in that it does not clear memory on resize/alloc,
* this was actually showing up in profiles quite significantly. it
* also does not run any constructors/destructors
* - if this is used, we are not tempted to use inefficient operations
* - aligned allocation for CPU native data types */
template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES>
class array
{
public:
array()
: data_(NULL),
datasize_(0),
capacity_(0)
{}
explicit array(size_t newsize)
{
if(newsize == 0) {
data_ = NULL;
datasize_ = 0;
capacity_ = 0;
}
else {
data_ = mem_allocate(newsize);
datasize_ = newsize;
capacity_ = datasize_;
}
}
array(const array& from)
{
if(from.datasize_ == 0) {
data_ = NULL;
datasize_ = 0;
capacity_ = 0;
}
else {
data_ = mem_allocate(from.datasize_);
memcpy(data_, from.data_, from.datasize_*sizeof(T));
datasize_ = from.datasize_;
capacity_ = datasize_;
}
}
array& operator=(const array& from)
{
if(this != &from) {
resize(from.size());
memcpy((void*)data_, from.data_, datasize_*sizeof(T));
}
return *this;
}
array& operator=(const vector<T>& from)
{
resize(from.size());
if(from.size() > 0) {
memcpy(data_, &from[0], datasize_*sizeof(T));
}
return *this;
}
~array()
{
mem_free(data_, capacity_);
}
bool operator==(const array<T>& other) const
{
if(datasize_ != other.datasize_) {
return false;
}
return memcmp(data_, other.data_, datasize_*sizeof(T)) == 0;
}
bool operator!=(const array<T>& other) const
{
return !(*this == other);
}
void steal_data(array& from)
{
if(this != &from) {
clear();
data_ = from.data_;
datasize_ = from.datasize_;
capacity_ = from.capacity_;
from.data_ = NULL;
from.datasize_ = 0;
from.capacity_ = 0;
}
}
T *steal_pointer()
{
T *ptr = data_;
data_ = NULL;
clear();
return ptr;
}
T* resize(size_t newsize)
{
if(newsize == 0) {
clear();
}
else if(newsize != datasize_) {
if(newsize > capacity_) {
T *newdata = mem_allocate(newsize);
if(newdata == NULL) {
/* Allocation failed, likely out of memory. */
clear();
return NULL;
}
else if(data_ != NULL) {
memcpy((void *)newdata,
data_,
((datasize_ < newsize)? datasize_: newsize)*sizeof(T));
mem_free(data_, capacity_);
}
data_ = newdata;
capacity_ = newsize;
}
datasize_ = newsize;
}
return data_;
}
T* resize(size_t newsize, const T& value)
{
size_t oldsize = size();
resize(newsize);
for(size_t i = oldsize; i < size(); i++) {
data_[i] = value;
}
return data_;
}
void clear()
{
if(data_ != NULL) {
mem_free(data_, capacity_);
data_ = NULL;
}
datasize_ = 0;
capacity_ = 0;
}
size_t empty() const
{
return datasize_ == 0;
}
size_t size() const
{
return datasize_;
}
T* data()
{
return data_;
}
const T* data() const
{
return data_;
}
T& operator[](size_t i) const
{
assert(i < datasize_);
return data_[i];
}
void reserve(size_t newcapacity)
{
if(newcapacity > capacity_) {
T *newdata = mem_allocate(newcapacity);
if(data_ != NULL) {
memcpy(newdata, data_, ((datasize_ < newcapacity)? datasize_: newcapacity)*sizeof(T));
mem_free(data_, capacity_);
}
data_ = newdata;
capacity_ = newcapacity;
}
}
size_t capacity() const
{
return capacity_;
}
// do not use this method unless you are sure the code is not performance critical
void push_back_slow(const T& t)
{
if(capacity_ == datasize_)
{
reserve(datasize_ == 0 ? 1 : (size_t)((datasize_ + 1) * 1.2));
}
data_[datasize_++] = t;
}
void push_back_reserved(const T& t)
{
assert(datasize_ < capacity_);
push_back_slow(t);
}
void append(const array<T>& from)
{
if(from.size()) {
size_t old_size = size();
resize(old_size + from.size());
memcpy(data_ + old_size, from.data(), sizeof(T) * from.size());
}
}
protected:
inline T* mem_allocate(size_t N)
{
if(N == 0) {
return NULL;
}
T *mem = (T*)util_aligned_malloc(sizeof(T)*N, alignment);
if(mem != NULL) {
util_guarded_mem_alloc(sizeof(T)*N);
}
else {
throw std::bad_alloc();
}
return mem;
}
inline void mem_free(T *mem, size_t N)
{
if(mem != NULL) {
util_guarded_mem_free(sizeof(T)*N);
util_aligned_free(mem);
}
}
T *data_;
size_t datasize_;
size_t capacity_;
};
CCL_NAMESPACE_END
#endif /* __UTIL_ARRAY_H__ */

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@ -17,8 +17,6 @@
#ifndef __UTIL_VECTOR_H__
#define __UTIL_VECTOR_H__
/* Vector */
#include <cassert>
#include <cstring>
#include <vector>
@ -29,9 +27,7 @@
CCL_NAMESPACE_BEGIN
/* Vector
*
* Own subclass-ed vestion of std::vector. Subclass is needed because:
/* Own subclass-ed vestion of std::vector. Subclass is needed because:
*
* - Use own allocator which keeps track of used/peak memory.
* - Have method to ensure capacity is re-set to 0.
@ -60,265 +56,6 @@ public:
}
};
/* Array
*
* Simplified version of vector, serving multiple purposes:
* - somewhat faster in that it does not clear memory on resize/alloc,
* this was actually showing up in profiles quite significantly. it
* also does not run any constructors/destructors
* - if this is used, we are not tempted to use inefficient operations
* - aligned allocation for CPU native data types */
template<typename T, size_t alignment = MIN_ALIGNMENT_CPU_DATA_TYPES>
class array
{
public:
array()
: data_(NULL),
datasize_(0),
capacity_(0)
{}
explicit array(size_t newsize)
{
if(newsize == 0) {
data_ = NULL;
datasize_ = 0;
capacity_ = 0;
}
else {
data_ = mem_allocate(newsize);
datasize_ = newsize;
capacity_ = datasize_;
}
}
array(const array& from)
{
if(from.datasize_ == 0) {
data_ = NULL;
datasize_ = 0;
capacity_ = 0;
}
else {
data_ = mem_allocate(from.datasize_);
memcpy(data_, from.data_, from.datasize_*sizeof(T));
datasize_ = from.datasize_;
capacity_ = datasize_;
}
}
array& operator=(const array& from)
{
if(this != &from) {
resize(from.size());
memcpy((void*)data_, from.data_, datasize_*sizeof(T));
}
return *this;
}
array& operator=(const vector<T>& from)
{
resize(from.size());
if(from.size() > 0) {
memcpy(data_, &from[0], datasize_*sizeof(T));
}
return *this;
}
~array()
{
mem_free(data_, capacity_);
}
bool operator==(const array<T>& other) const
{
if(datasize_ != other.datasize_) {
return false;
}
return memcmp(data_, other.data_, datasize_*sizeof(T)) == 0;
}
bool operator!=(const array<T>& other) const
{
return !(*this == other);
}
void steal_data(array& from)
{
if(this != &from) {
clear();
data_ = from.data_;
datasize_ = from.datasize_;
capacity_ = from.capacity_;
from.data_ = NULL;
from.datasize_ = 0;
from.capacity_ = 0;
}
}
T *steal_pointer()
{
T *ptr = data_;
data_ = NULL;
clear();
return ptr;
}
T* resize(size_t newsize)
{
if(newsize == 0) {
clear();
}
else if(newsize != datasize_) {
if(newsize > capacity_) {
T *newdata = mem_allocate(newsize);
if(newdata == NULL) {
/* Allocation failed, likely out of memory. */
clear();
return NULL;
}
else if(data_ != NULL) {
memcpy((void *)newdata,
data_,
((datasize_ < newsize)? datasize_: newsize)*sizeof(T));
mem_free(data_, capacity_);
}
data_ = newdata;
capacity_ = newsize;
}
datasize_ = newsize;
}
return data_;
}
T* resize(size_t newsize, const T& value)
{
size_t oldsize = size();
resize(newsize);
for(size_t i = oldsize; i < size(); i++) {
data_[i] = value;
}
return data_;
}
void clear()
{
if(data_ != NULL) {
mem_free(data_, capacity_);
data_ = NULL;
}
datasize_ = 0;
capacity_ = 0;
}
size_t empty() const
{
return datasize_ == 0;
}
size_t size() const
{
return datasize_;
}
T* data()
{
return data_;
}
const T* data() const
{
return data_;
}
T& operator[](size_t i) const
{
assert(i < datasize_);
return data_[i];
}
void reserve(size_t newcapacity)
{
if(newcapacity > capacity_) {
T *newdata = mem_allocate(newcapacity);
if(data_ != NULL) {
memcpy(newdata, data_, ((datasize_ < newcapacity)? datasize_: newcapacity)*sizeof(T));
mem_free(data_, capacity_);
}
data_ = newdata;
capacity_ = newcapacity;
}
}
size_t capacity() const
{
return capacity_;
}
// do not use this method unless you are sure the code is not performance critical
void push_back_slow(const T& t)
{
if(capacity_ == datasize_)
{
reserve(datasize_ == 0 ? 1 : (size_t)((datasize_ + 1) * 1.2));
}
data_[datasize_++] = t;
}
void push_back_reserved(const T& t)
{
assert(datasize_ < capacity_);
push_back_slow(t);
}
void append(const array<T>& from)
{
if(from.size()) {
size_t old_size = size();
resize(old_size + from.size());
memcpy(data_ + old_size, from.data(), sizeof(T) * from.size());
}
}
protected:
inline T* mem_allocate(size_t N)
{
if(N == 0) {
return NULL;
}
T *mem = (T*)util_aligned_malloc(sizeof(T)*N, alignment);
if(mem != NULL) {
util_guarded_mem_alloc(sizeof(T)*N);
}
else {
throw std::bad_alloc();
}
return mem;
}
inline void mem_free(T *mem, size_t N)
{
if(mem != NULL) {
util_guarded_mem_free(sizeof(T)*N);
util_aligned_free(mem);
}
}
T *data_;
size_t datasize_;
size_t capacity_;
};
CCL_NAMESPACE_END
#endif /* __UTIL_VECTOR_H__ */