Fix T57923: Freeze in mesh vnors computation code with some degenerated geometry.
Fix first part of it, the freeze itself being caused by float NAN values never comparing equal to anything, not even themselves.
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blender-bot
2023-12-08 16:39:08 +01:00
Referenced by issue #57923, Crash: Vertex snapping with Target: "Active" based on Pivot Point: "3D Cursor" when Active is at 3D Cursor location
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@ -363,6 +363,8 @@ typedef struct BMVertsCalcNormalsData {
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static void mesh_verts_calc_normals_accum_cb(void *userdata, MempoolIterData *mp_f)
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{
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#define FLT_EQ_NONAN(_fa, _fb) (*((const uint32_t *)&_fa) == *((const uint32_t *)&_fb))
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BMVertsCalcNormalsData *data = userdata;
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BMFace *f = (BMFace *)mp_f;
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@ -405,7 +407,7 @@ static void mesh_verts_calc_normals_accum_cb(void *userdata, MempoolIterData *mp
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* - v_no[0] was not FLT_MAX, i.e. it was not locked by another thread.
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*/
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const float vl = atomic_cas_float(&v_no[0], virtual_lock, FLT_MAX);
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if (vl == virtual_lock && vl != FLT_MAX) {
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if (FLT_EQ_NONAN(vl, virtual_lock) && vl != FLT_MAX) {
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break;
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}
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virtual_lock = vl;
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@ -423,6 +425,8 @@ static void mesh_verts_calc_normals_accum_cb(void *userdata, MempoolIterData *mp
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BLI_assert(virtual_lock == FLT_MAX);
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} while ((l_iter = l_iter->next) != l_first);
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#undef FLT_EQ_NONAN
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}
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static void mesh_verts_calc_normals_normalize_cb(void *userdata, MempoolIterData *mp_v)
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