Sequencer: don't cache frames during proxy rebuild job

This commit is contained in:
Sergey Sharybin 2014-01-17 20:03:48 +06:00
parent 8842569bc4
commit c9c8872da0
3 changed files with 4 additions and 1 deletions

View File

@ -98,6 +98,7 @@ typedef struct SeqRenderData {
int preview_render_size;
int motion_blur_samples;
float motion_blur_shutter;
bool skip_cache;
} SeqRenderData;
SeqRenderData BKE_sequencer_new_render_data(struct EvaluationContext *eval_ctx, struct Main *bmain,

View File

@ -229,7 +229,7 @@ void BKE_sequencer_cache_put(SeqRenderData context, Sequence *seq, float cfra, s
{
SeqCacheKey key;
if (!i) {
if (i == NULL || context.skip_cache) {
return;
}

View File

@ -513,6 +513,7 @@ SeqRenderData BKE_sequencer_new_render_data(EvaluationContext *eval_ctx,
rval.motion_blur_samples = 0;
rval.motion_blur_shutter = 0;
rval.eval_ctx = eval_ctx;
rval.skip_cache = false;
return rval;
}
@ -1535,6 +1536,7 @@ void BKE_sequencer_proxy_rebuild(SeqIndexBuildContext *context, short *stop, sho
render_context = BKE_sequencer_new_render_data(bmain->eval_ctx, bmain, context->scene,
(scene->r.size * (float) scene->r.xsch) / 100.0f + 0.5f,
(scene->r.size * (float) scene->r.ysch) / 100.0f + 0.5f, 100);
render_context.skip_cache = true;
for (cfra = seq->startdisp + seq->startstill; cfra < seq->enddisp - seq->endstill; cfra++) {
if (context->size_flags & IMB_PROXY_25) {