Cleanup: Remove unused grab delta in Pose Brush

The grab delta is not used in do_pose_brush_task_cb_ex, so there is no
reason to add it to SculptThreadedTaskData

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7901
This commit is contained in:
Pablo Dobarro 2020-06-02 02:31:15 +02:00
parent 417ebc3845
commit ca09625dcc
1 changed files with 0 additions and 3 deletions

View File

@ -1031,7 +1031,6 @@ void SCULPT_do_pose_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
SculptSession *ss = ob->sculpt;
Brush *brush = BKE_paint_brush(&sd->paint);
float grab_delta[3];
const ePaintSymmetryFlags symm = sd->paint.symmetry_flags & PAINT_SYMM_AXIS_ALL;
/* The pose brush applies all enabled symmetry axis in a single iteration, so the rest can be
@ -1041,7 +1040,6 @@ void SCULPT_do_pose_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
}
SculptPoseIKChain *ik_chain = ss->cache->pose_ik_chain;
copy_v3_v3(grab_delta, ss->cache->grab_delta);
switch (brush->pose_deform_type) {
case BRUSH_POSE_DEFORM_ROTATE_TWIST:
@ -1095,7 +1093,6 @@ void SCULPT_do_pose_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
.ob = ob,
.brush = brush,
.nodes = nodes,
.grab_delta = grab_delta,
};
TaskParallelSettings settings;