Cleanup: Remove unused code
This is very old and is unlikely to be useful in the near future.
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@ -1279,40 +1279,6 @@ static bool do_lasso_select_paintface(ViewContext *vc,
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return changed;
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}
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#if 0
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static void do_lasso_select_node(int mcoords[][2], const int mcoords_len, const eSelectOp sel_op)
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{
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SpaceNode *snode = area->spacedata.first;
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bNode *node;
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rcti rect;
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int node_cent[2];
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float node_centf[2];
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bool changed = false;
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BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
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/* store selection in temp test flag */
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for (node = snode->edittree->nodes.first; node; node = node->next) {
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node_centf[0] = BLI_RCT_CENTER_X(&node->totr);
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node_centf[1] = BLI_RCT_CENTER_Y(&node->totr);
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ipoco_to_areaco_noclip(G.v2d, node_centf, node_cent);
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const bool is_select = node->flag & SELECT;
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const bool is_inside = (BLI_rcti_isect_pt_v(&rect, node_cent) &&
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BLI_lasso_is_point_inside(mcoords, mcoords_len, node_cent[0], node_cent[1]));
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const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
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if (sel_op_result != -1) {
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SET_FLAG_FROM_TEST(node->flag, sel_op_result, SELECT);
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changed = true;
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}
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}
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if (changed) {
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BIF_undo_push("Lasso select nodes");
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}
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}
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#endif
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static bool view3d_lasso_select(bContext *C,
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ViewContext *vc,
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const int mcoords[][2],
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