Fix T38003: Skin modifier crash with long edges

This commit is contained in:
Campbell Barton 2014-02-25 23:01:50 +11:00
parent dbf653acb7
commit ca2b4323a8
Notes: blender-bot 2023-02-14 11:25:12 +01:00
Referenced by issue #38003, Crash through Offset (Arraymodifier)
1 changed files with 23 additions and 10 deletions

View File

@ -753,10 +753,13 @@ static EMat *build_edge_mats(const MVertSkin *vs,
static int calc_edge_subdivisions(const MVert *mvert, const MVertSkin *nodes,
const MEdge *e, int *degree)
{
/* prevent memory errors [#38003] */
#define NUM_SUBDIVISIONS_MAX 128
const MVertSkin *evs[2] = {&nodes[e->v1], &nodes[e->v2]};
float edge_len, avg[2];
int v1_branch = degree[e->v1] > 2;
int v2_branch = degree[e->v2] > 2;
float avg_radius;
const bool v1_branch = degree[e->v1] > 2;
const bool v2_branch = degree[e->v2] > 2;
int num_subdivisions;
/* If either end is a branch node marked 'loose', don't subdivide
@ -770,15 +773,23 @@ static int calc_edge_subdivisions(const MVert *mvert, const MVertSkin *nodes,
return 0;
}
edge_len = len_v3v3(mvert[e->v1].co, mvert[e->v2].co);
avg_radius = half_v2(evs[0]->radius) + half_v2(evs[1]->radius);
avg[0] = half_v2(evs[0]->radius);
avg[1] = half_v2(evs[1]->radius);
if (avg[0] + avg[1] == 0.0f)
if (avg_radius != 0.0f) {
/* possible (but unlikely) that we overflow INT_MAX */
float num_subdivisions_fl;
const float edge_len = len_v3v3(mvert[e->v1].co, mvert[e->v2].co);
num_subdivisions_fl = (edge_len / avg_radius);
if (num_subdivisions_fl < NUM_SUBDIVISIONS_MAX) {
num_subdivisions = (int)num_subdivisions_fl;
}
else {
num_subdivisions = NUM_SUBDIVISIONS_MAX;
}
}
else {
num_subdivisions = 0;
else
num_subdivisions = (int)((float)edge_len / (avg[0] + avg[1]));
}
/* If both ends are branch nodes, two intermediate nodes are
* required */
@ -786,6 +797,8 @@ static int calc_edge_subdivisions(const MVert *mvert, const MVertSkin *nodes,
num_subdivisions = 2;
return num_subdivisions;
#undef NUM_SUBDIVISIONS_MAX
}
/* Take a DerivedMesh and subdivide its edges to keep skin nodes