LibLink Append: Fix 'reused ID' case keeping linked data around.

When we re-use a local ID, we need to delete the matching linked data.
This commit is contained in:
Bastien Montagne 2021-09-23 12:54:23 +02:00
parent 6f53988e7a
commit cb173d05dc
Notes: blender-bot 2023-02-14 03:29:37 +01:00
Referenced by issue #91709, Blender 3.0 Append Bug
1 changed files with 21 additions and 0 deletions

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@ -805,6 +805,27 @@ static void wm_append_do(WMLinkAppendData *lapp_data,
BKE_libblock_relink_to_newid_new(bmain, id);
}
/* Remove linked IDs when a local existing data has been reused instead. */
for (itemlink = lapp_data->items.list; itemlink; itemlink = itemlink->next) {
WMLinkAppendDataItem *item = itemlink->link;
if (item->append_action != WM_APPEND_ACT_REUSE_LOCAL) {
continue;
}
ID *id = item->new_id;
if (id == NULL) {
continue;
}
BLI_assert(ID_IS_LINKED(id));
BLI_assert(id->newid != NULL);
BLI_assert((id->tag & LIB_TAG_DOIT) == 0);
id->tag |= LIB_TAG_DOIT;
item->new_id = id->newid;
}
BKE_id_multi_tagged_delete(bmain);
/* Instantiate newly created (duplicated) IDs as needed. */
wm_append_loose_data_instantiate(lapp_data, bmain, scene, view_layer, v3d);