Merge branch 'master' into blender2.8

This commit is contained in:
Campbell Barton 2018-05-30 08:49:34 +02:00
commit cb22caa8c7
Notes: blender-bot 2023-02-14 05:48:55 +01:00
Referenced by issue #55256, Animation Noise modifier does not update on value change
2 changed files with 39 additions and 44 deletions

View File

@ -125,12 +125,12 @@ enum {
EM_IGNORE_LAYER = (1 << 3),
EM_NO_CONTEXT = (1 << 4),
};
void ED_object_editmode_exit_ex(
bool ED_object_editmode_exit_ex(
struct Scene *scene, struct Object *obedit, int flag);
void ED_object_editmode_exit(struct bContext *C, int flag);
bool ED_object_editmode_exit(struct bContext *C, int flag);
void ED_object_editmode_enter_ex(struct Scene *scene, struct Object *ob, int flag);
void ED_object_editmode_enter(struct bContext *C, int flag);
bool ED_object_editmode_enter_ex(struct Scene *scene, struct Object *ob, int flag);
bool ED_object_editmode_enter(struct bContext *C, int flag);
bool ED_object_editmode_load(struct Object *obedit);
bool ED_object_editmode_calc_active_center(struct Object *obedit, const bool select_only, float r_center[3]);
@ -232,17 +232,20 @@ enum {
MODIFIER_APPLY_SHAPE
};
struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
struct Object *ob, const char *name, int type);
struct ModifierData *ED_object_modifier_add(
struct ReportList *reports, struct Main *bmain, struct Scene *scene,
struct Object *ob, const char *name, int type);
bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain,
struct Object *ob, struct ModifierData *md);
void ED_object_modifier_clear(struct Main *bmain, struct Object *ob);
int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
struct ViewLayer *view_layer, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_apply(struct ReportList *reports, struct Depsgraph *depsgraph, struct Scene *scene,
struct Object *ob, struct ModifierData *md, int mode);
int ED_object_modifier_convert(
struct ReportList *reports, struct Main *bmain, struct Scene *scene,
struct ViewLayer *view_layer, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_apply(
struct ReportList *reports, struct Depsgraph *depsgraph, struct Scene *scene,
struct Object *ob, struct ModifierData *md, int mode);
int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
bool ED_object_iter_other(
@ -262,7 +265,8 @@ const struct EnumPropertyItem *ED_object_vgroup_selection_itemf_helper(
bool *r_free,
const unsigned int selection_mask);
void ED_object_check_force_modifiers(struct Main *bmain, struct Scene *scene, struct Object *object);
void ED_object_check_force_modifiers(
struct Main *bmain, struct Scene *scene, struct Object *object);
/* object_facemap_ops.c */
void ED_object_facemap_face_add(struct Object *ob, struct bFaceMap *fmap, int facenum);

View File

@ -272,7 +272,7 @@ bool ED_object_editmode_load(Object *obedit)
* \param flag:
* - If #EM_FREEDATA isn't in the flag, use ED_object_editmode_load directly.
*/
void ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
bool ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
{
const bool freedata = (flag & EM_FREEDATA) != 0;
@ -285,7 +285,7 @@ void ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
obedit->mode &= ~OB_MODE_EDIT;
}
if (flag & EM_WAITCURSOR) waitcursor(0);
return;
return true;
}
/* freedata only 0 now on file saves and render */
@ -300,7 +300,7 @@ void ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
pid->cache->flag |= PTCACHE_OUTDATED;
}
BLI_freelistN(&pidlist);
BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED);
/* also flush ob recalc, doesn't take much overhead, but used for particles */
@ -308,34 +308,37 @@ void ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
obedit->mode &= ~OB_MODE_EDIT;
}
if (flag & EM_WAITCURSOR) waitcursor(0);
return (obedit->mode & OB_MODE_EDIT) == 0;
}
void ED_object_editmode_exit(bContext *C, int flag)
bool ED_object_editmode_exit(bContext *C, int flag)
{
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
ED_object_editmode_exit_ex(scene, obedit, flag);
return ED_object_editmode_exit_ex(scene, obedit, flag);
}
void ED_object_editmode_enter_ex(Scene *scene, Object *ob, int flag)
bool ED_object_editmode_enter_ex(Scene *scene, Object *ob, int flag)
{
bool ok = false;
if (ELEM(NULL, ob, ob->data)) return;
if (ID_IS_LINKED(ob)) return;
if (ELEM(NULL, ob, ob->data) || ID_IS_LINKED(ob)) {
return false;
}
/* this checks actual object->data, for cases when other scenes have it in editmode context */
if (BKE_object_is_in_editmode(ob))
return;
if (BKE_object_is_in_editmode(ob)) {
return true;
}
if (BKE_object_obdata_is_libdata(ob)) {
error_libdata();
return;
return false;
}
if (flag & EM_WAITCURSOR) waitcursor(1);
@ -361,22 +364,8 @@ void ED_object_editmode_enter_ex(Scene *scene, Object *ob, int flag)
WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_MESH, NULL);
}
else if (ob->type == OB_ARMATURE) {
bArmature *arm = ob->data;
if (!arm) return;
/*
* The function BKE_object_obdata_is_libdata make a problem here, the
* check for ob->proxy return 0 and let blender enter to edit mode
* this causes a crash when you try leave the edit mode.
* The problem is that i can't remove the ob->proxy check from
* BKE_object_obdata_is_libdata that prevent the bugfix #6614, so
* i add this little hack here.
*/
if (ID_IS_LINKED(arm)) {
error_libdata();
return;
}
ok = 1;
ED_armature_to_edit(arm);
ED_armature_to_edit(ob->data);
/* to ensure all goes in restposition and without striding */
DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); /* XXX: should this be OB_RECALC_DATA? */
@ -418,9 +407,11 @@ void ED_object_editmode_enter_ex(Scene *scene, Object *ob, int flag)
}
if (flag & EM_WAITCURSOR) waitcursor(0);
return (ob->mode & OB_MODE_EDIT) != 0;
}
void ED_object_editmode_enter(bContext *C, int flag)
bool ED_object_editmode_enter(bContext *C, int flag)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
@ -432,10 +423,10 @@ void ED_object_editmode_enter(bContext *C, int flag)
else {
ob = view_layer->basact->object;
}
if (ob == NULL) return;
if (ID_IS_LINKED(ob)) return;
ED_object_editmode_enter_ex(scene, ob, flag);
if ((ob == NULL) || ID_IS_LINKED(ob)) {
return false;
}
return ED_object_editmode_enter_ex(scene, ob, flag);
}
static int editmode_toggle_exec(bContext *C, wmOperator *op)