Merge branch 'master' into blender2.8
This commit is contained in:
commit
cb22caa8c7
Notes:
blender-bot
2023-02-14 05:48:55 +01:00
Referenced by issue #55256, Animation Noise modifier does not update on value change
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@ -125,12 +125,12 @@ enum {
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EM_IGNORE_LAYER = (1 << 3),
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EM_NO_CONTEXT = (1 << 4),
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};
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void ED_object_editmode_exit_ex(
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bool ED_object_editmode_exit_ex(
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struct Scene *scene, struct Object *obedit, int flag);
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void ED_object_editmode_exit(struct bContext *C, int flag);
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bool ED_object_editmode_exit(struct bContext *C, int flag);
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void ED_object_editmode_enter_ex(struct Scene *scene, struct Object *ob, int flag);
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void ED_object_editmode_enter(struct bContext *C, int flag);
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bool ED_object_editmode_enter_ex(struct Scene *scene, struct Object *ob, int flag);
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bool ED_object_editmode_enter(struct bContext *C, int flag);
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bool ED_object_editmode_load(struct Object *obedit);
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bool ED_object_editmode_calc_active_center(struct Object *obedit, const bool select_only, float r_center[3]);
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@ -232,17 +232,20 @@ enum {
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MODIFIER_APPLY_SHAPE
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};
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struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
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struct Object *ob, const char *name, int type);
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struct ModifierData *ED_object_modifier_add(
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struct ReportList *reports, struct Main *bmain, struct Scene *scene,
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struct Object *ob, const char *name, int type);
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bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain,
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struct Object *ob, struct ModifierData *md);
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void ED_object_modifier_clear(struct Main *bmain, struct Object *ob);
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int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
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struct ViewLayer *view_layer, struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_apply(struct ReportList *reports, struct Depsgraph *depsgraph, struct Scene *scene,
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struct Object *ob, struct ModifierData *md, int mode);
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int ED_object_modifier_convert(
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struct ReportList *reports, struct Main *bmain, struct Scene *scene,
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struct ViewLayer *view_layer, struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_apply(
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struct ReportList *reports, struct Depsgraph *depsgraph, struct Scene *scene,
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struct Object *ob, struct ModifierData *md, int mode);
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int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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bool ED_object_iter_other(
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@ -262,7 +265,8 @@ const struct EnumPropertyItem *ED_object_vgroup_selection_itemf_helper(
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bool *r_free,
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const unsigned int selection_mask);
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void ED_object_check_force_modifiers(struct Main *bmain, struct Scene *scene, struct Object *object);
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void ED_object_check_force_modifiers(
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struct Main *bmain, struct Scene *scene, struct Object *object);
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/* object_facemap_ops.c */
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void ED_object_facemap_face_add(struct Object *ob, struct bFaceMap *fmap, int facenum);
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@ -272,7 +272,7 @@ bool ED_object_editmode_load(Object *obedit)
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* \param flag:
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* - If #EM_FREEDATA isn't in the flag, use ED_object_editmode_load directly.
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*/
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void ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
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bool ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
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{
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const bool freedata = (flag & EM_FREEDATA) != 0;
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@ -285,7 +285,7 @@ void ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
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obedit->mode &= ~OB_MODE_EDIT;
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}
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if (flag & EM_WAITCURSOR) waitcursor(0);
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return;
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return true;
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}
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/* freedata only 0 now on file saves and render */
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@ -300,7 +300,7 @@ void ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
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pid->cache->flag |= PTCACHE_OUTDATED;
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}
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BLI_freelistN(&pidlist);
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BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED);
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/* also flush ob recalc, doesn't take much overhead, but used for particles */
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@ -308,34 +308,37 @@ void ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
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WM_main_add_notifier(NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
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obedit->mode &= ~OB_MODE_EDIT;
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}
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if (flag & EM_WAITCURSOR) waitcursor(0);
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return (obedit->mode & OB_MODE_EDIT) == 0;
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}
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void ED_object_editmode_exit(bContext *C, int flag)
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bool ED_object_editmode_exit(bContext *C, int flag)
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{
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Scene *scene = CTX_data_scene(C);
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Object *obedit = CTX_data_edit_object(C);
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ED_object_editmode_exit_ex(scene, obedit, flag);
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return ED_object_editmode_exit_ex(scene, obedit, flag);
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}
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void ED_object_editmode_enter_ex(Scene *scene, Object *ob, int flag)
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bool ED_object_editmode_enter_ex(Scene *scene, Object *ob, int flag)
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{
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bool ok = false;
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if (ELEM(NULL, ob, ob->data)) return;
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if (ID_IS_LINKED(ob)) return;
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if (ELEM(NULL, ob, ob->data) || ID_IS_LINKED(ob)) {
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return false;
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}
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/* this checks actual object->data, for cases when other scenes have it in editmode context */
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if (BKE_object_is_in_editmode(ob))
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return;
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if (BKE_object_is_in_editmode(ob)) {
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return true;
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}
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if (BKE_object_obdata_is_libdata(ob)) {
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error_libdata();
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return;
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return false;
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}
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if (flag & EM_WAITCURSOR) waitcursor(1);
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@ -361,22 +364,8 @@ void ED_object_editmode_enter_ex(Scene *scene, Object *ob, int flag)
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WM_main_add_notifier(NC_SCENE | ND_MODE | NS_EDITMODE_MESH, NULL);
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}
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else if (ob->type == OB_ARMATURE) {
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bArmature *arm = ob->data;
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if (!arm) return;
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/*
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* The function BKE_object_obdata_is_libdata make a problem here, the
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* check for ob->proxy return 0 and let blender enter to edit mode
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* this causes a crash when you try leave the edit mode.
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* The problem is that i can't remove the ob->proxy check from
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* BKE_object_obdata_is_libdata that prevent the bugfix #6614, so
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* i add this little hack here.
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*/
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if (ID_IS_LINKED(arm)) {
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error_libdata();
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return;
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}
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ok = 1;
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ED_armature_to_edit(arm);
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ED_armature_to_edit(ob->data);
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/* to ensure all goes in restposition and without striding */
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DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); /* XXX: should this be OB_RECALC_DATA? */
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@ -418,9 +407,11 @@ void ED_object_editmode_enter_ex(Scene *scene, Object *ob, int flag)
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}
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if (flag & EM_WAITCURSOR) waitcursor(0);
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return (ob->mode & OB_MODE_EDIT) != 0;
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}
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void ED_object_editmode_enter(bContext *C, int flag)
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bool ED_object_editmode_enter(bContext *C, int flag)
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{
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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@ -432,10 +423,10 @@ void ED_object_editmode_enter(bContext *C, int flag)
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else {
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ob = view_layer->basact->object;
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}
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if (ob == NULL) return;
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if (ID_IS_LINKED(ob)) return;
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ED_object_editmode_enter_ex(scene, ob, flag);
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if ((ob == NULL) || ID_IS_LINKED(ob)) {
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return false;
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}
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return ED_object_editmode_enter_ex(scene, ob, flag);
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}
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static int editmode_toggle_exec(bContext *C, wmOperator *op)
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