Adjust snap source drawing when adding multiple snap points

This commit is contained in:
Germano Cavalcante 2021-11-17 14:54:14 -03:00
parent f19bd637e2
commit cb3ba68ec4
Notes: blender-bot 2023-02-14 03:29:37 +01:00
Referenced by commit 77df32548b, Revert "Adjust snap source drawing when adding multiple snap points"
4 changed files with 59 additions and 34 deletions

View File

@ -414,13 +414,37 @@ void ED_view3d_cursor_snap_draw_util(RegionView3D *rv3d,
}
if (loc_prev) {
/* Draw an "X" indicating where the previous snap point is.
* This is useful for indicating perpendicular snap. */
/* v1, v2, v3 and v4 indicate the coordinates of the ends of the "X". */
float vx[3], vy[3], v1[3], v2[3], v3[3], v4[4];
/* Multiply by 0.75f so that the final size of the "X" is close to that of
* the circle.
* (A closer value is 0.7071f, but we don't need to be exact here). */
float x_size = 0.75f * radius * ED_view3d_pixel_size(rv3d, loc_prev);
mul_v3_v3fl(vx, view_inv[0], x_size);
mul_v3_v3fl(vy, view_inv[1], x_size);
add_v3_v3v3(v1, vx, vy);
sub_v3_v3v3(v2, vx, vy);
negate_v3_v3(v3, v1);
negate_v3_v3(v4, v2);
add_v3_v3(v1, loc_prev);
add_v3_v3(v2, loc_prev);
add_v3_v3(v3, loc_prev);
add_v3_v3(v4, loc_prev);
immUniformColor4ubv(color_line);
imm_drawX(loc_prev, x_size, view_inv, pos);
immBegin(GPU_PRIM_LINES, 4);
immVertex3fv(pos, v3);
immVertex3fv(pos, v1);
immVertex3fv(pos, v4);
immVertex3fv(pos, v2);
immEnd();
if (loc_curr && (snap_elem_type & SCE_SNAP_MODE_EDGE_PERPENDICULAR)) {
/* Dashed line. */

View File

@ -237,12 +237,44 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
}
if (t->modifiers & MOD_EDIT_SNAP_SOURCE) {
/* Indicate the new snap source position. */
float snap_point[3];
getSnapPoint(t, snap_point);
float vx[3], vy[3], v[3];
float size_tmp = ED_view3d_pixel_size(rv3d, snap_point) * size;
float size_fac = 0.5f;
mul_v3_v3fl(vx, view_inv[0], size_tmp);
mul_v3_v3fl(vy, view_inv[1], size_tmp);
immUniformColor4ubv(col);
imm_drawX(
snap_point, 0.75f * size * ED_view3d_pixel_size(rv3d, snap_point), view_inv, pos);
imm_drawcircball(snap_point, size_tmp, view_inv, pos);
immBegin(GPU_PRIM_LINES, 8);
add_v3_v3v3(v, snap_point, vx);
immVertex3fv(pos, v);
madd_v3_v3fl(v, vx, size_fac);
immVertex3fv(pos, v);
sub_v3_v3v3(v, snap_point, vx);
immVertex3fv(pos, v);
madd_v3_v3fl(v, vx, -size_fac);
immVertex3fv(pos, v);
add_v3_v3v3(v, snap_point, vy);
immVertex3fv(pos, v);
madd_v3_v3fl(v, vy, size_fac);
immVertex3fv(pos, v);
sub_v3_v3v3(v, snap_point, vy);
immVertex3fv(pos, v);
madd_v3_v3fl(v, vy, -size_fac);
immVertex3fv(pos, v);
immEnd();
}
immUnbindProgram();

View File

@ -93,8 +93,6 @@ void imm_draw_cylinder_fill_3d(
uint pos, float base, float top, float height, int slices, int stacks);
void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], uint pos);
void imm_drawX(const float cent[3], float size, const float tmat[4][4], uint pos);
#ifdef __cplusplus
}
#endif

View File

@ -654,32 +654,3 @@ void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], ui
}
immEnd();
}
void imm_drawX(const float cent[3], float size, const float tmat[4][4], uint pos)
{
/* Draw an "X" indicating where the previous snap point is.
* This is useful for indicating perpendicular snap. */
/* v1, v2, v3 and v4 indicate the coordinates of the ends of the "X". */
float vx[3], vy[3], v1[3], v2[3], v3[3], v4[4];
mul_v3_v3fl(vx, tmat[0], size);
mul_v3_v3fl(vy, tmat[1], size);
add_v3_v3v3(v1, vx, vy);
sub_v3_v3v3(v2, vx, vy);
negate_v3_v3(v3, v1);
negate_v3_v3(v4, v2);
add_v3_v3(v1, cent);
add_v3_v3(v2, cent);
add_v3_v3(v3, cent);
add_v3_v3(v4, cent);
immBegin(GPU_PRIM_LINES, 4);
immVertex3fv(pos, v3);
immVertex3fv(pos, v1);
immVertex3fv(pos, v4);
immVertex3fv(pos, v2);
immEnd();
}