Fix T91904: Assert when loading empty CurveProfile

Somehow, the file from T71329 has an empty curve profile. While that may
be a problem in itself, it's reasonable to avoid asserts or crashes when
loading or drawing such a CurveProfile. This commit just makes sure the
table always has a single vertex, and adds some checks in drawing code.
This commit is contained in:
Hans Goudey 2021-10-03 20:28:31 -05:00
parent dfdc9c6219
commit cc8fa3ee90
Notes: blender-bot 2023-02-14 07:39:44 +01:00
Referenced by issue #91904, Assert trips when loading an empty custom curve profile
2 changed files with 57 additions and 45 deletions

View File

@ -594,7 +594,8 @@ int BKE_curveprofile_table_size(const CurveProfile *profile)
/** Number of table points per control point. */
const int resolution = 16;
return std::clamp((profile->path_len - 1) * resolution + 1, 0, PROF_TABLE_MAX);
/* Make sure there is always one sample, even if there are no control points. */
return std::clamp((profile->path_len - 1) * resolution + 1, 1, PROF_TABLE_MAX);
}
/**
@ -1006,7 +1007,10 @@ static void curveprofile_make_table(CurveProfile *profile)
CurveProfilePoint *new_table = (CurveProfilePoint *)MEM_callocN(
sizeof(CurveProfilePoint) * (n_samples + 1), __func__);
create_samples(profile, n_samples - 1, false, new_table);
if (n_samples > 1) {
create_samples(profile, n_samples - 1, false, new_table);
}
/* Manually add last point at the end of the profile */
new_table[n_samples - 1].x = 0.0f;
new_table[n_samples - 1].y = 1.0f;

View File

@ -1860,7 +1860,7 @@ void ui_draw_but_CURVEPROFILE(ARegion *region,
/* Also add the last points on the right and bottom edges to close off the fill polygon. */
const bool add_left_tri = profile->view_rect.xmin < 0.0f;
const bool add_bottom_tri = profile->view_rect.ymin < 0.0f;
uint tot_points = (uint)BKE_curveprofile_table_size(profile) + 1 + add_left_tri + add_bottom_tri;
int tot_points = BKE_curveprofile_table_size(profile) + 1 + add_left_tri + add_bottom_tri;
const uint tot_triangles = tot_points - 2;
/* Create array of the positions of the table's points. */
@ -1903,44 +1903,50 @@ void ui_draw_but_CURVEPROFILE(ARegion *region,
}
/* Calculate the table point indices of the triangles for the profile's fill. */
uint(*tri_indices)[3] = MEM_mallocN(sizeof(*tri_indices) * tot_triangles, "return tri indices");
BLI_polyfill_calc(table_coords, tot_points, -1, tri_indices);
if (tot_triangles > 0) {
uint(*tri_indices)[3] = MEM_mallocN(sizeof(*tri_indices) * tot_triangles, __func__);
BLI_polyfill_calc(table_coords, tot_points, -1, tri_indices);
/* Draw the triangles for the profile fill. */
immUniformColor3ubvAlpha((const uchar *)wcol->item, 128);
GPU_blend(GPU_BLEND_ALPHA);
GPU_polygon_smooth(false);
immBegin(GPU_PRIM_TRIS, 3 * tot_triangles);
for (uint i = 0; i < tot_triangles; i++) {
for (uint j = 0; j < 3; j++) {
uint *tri = tri_indices[i];
fx = rect->xmin + zoomx * (table_coords[tri[j]][0] - offsx);
fy = rect->ymin + zoomy * (table_coords[tri[j]][1] - offsy);
immVertex2f(pos, fx, fy);
/* Draw the triangles for the profile fill. */
immUniformColor3ubvAlpha((const uchar *)wcol->item, 128);
GPU_blend(GPU_BLEND_ALPHA);
GPU_polygon_smooth(false);
immBegin(GPU_PRIM_TRIS, 3 * tot_triangles);
for (uint i = 0; i < tot_triangles; i++) {
for (uint j = 0; j < 3; j++) {
uint *tri = tri_indices[i];
fx = rect->xmin + zoomx * (table_coords[tri[j]][0] - offsx);
fy = rect->ymin + zoomy * (table_coords[tri[j]][1] - offsy);
immVertex2f(pos, fx, fy);
}
}
immEnd();
MEM_freeN(tri_indices);
}
immEnd();
MEM_freeN(tri_indices);
/* Draw the profile's path so the edge stands out a bit. */
tot_points -= (add_left_tri + add_left_tri);
GPU_line_width(1.0f);
immUniformColor3ubvAlpha((const uchar *)wcol->item, 255);
GPU_line_smooth(true);
immBegin(GPU_PRIM_LINE_STRIP, tot_points - 1);
for (uint i = 0; i < tot_points - 1; i++) {
fx = rect->xmin + zoomx * (table_coords[i][0] - offsx);
fy = rect->ymin + zoomy * (table_coords[i][1] - offsy);
immVertex2f(pos, fx, fy);
const int edges_len = tot_points - 1;
if (edges_len > 0) {
GPU_line_width(1.0f);
immUniformColor3ubvAlpha((const uchar *)wcol->item, 255);
GPU_line_smooth(true);
immBegin(GPU_PRIM_LINE_STRIP, tot_points);
for (int i = 0; i < tot_points; i++) {
fx = rect->xmin + zoomx * (table_coords[i][0] - offsx);
fy = rect->ymin + zoomy * (table_coords[i][1] - offsy);
immVertex2f(pos, fx, fy);
}
immEnd();
}
immEnd();
MEM_freeN(table_coords);
MEM_SAFE_FREE(table_coords);
/* Draw the handles for the selected control points. */
pts = profile->path;
tot_points = (uint)profile->path_len;
const int path_len = tot_points = (uint)profile->path_len;
int selected_free_points = 0;
for (uint i = 0; i < tot_points; i++) {
for (int i = 0; i < path_len; i++) {
if (point_draw_handles(&pts[i])) {
selected_free_points++;
}
@ -1952,7 +1958,7 @@ void ui_draw_but_CURVEPROFILE(ARegion *region,
GPU_line_smooth(true);
immBegin(GPU_PRIM_LINES, selected_free_points * 4);
float ptx, pty;
for (uint i = 0; i < tot_points; i++) {
for (int i = 0; i < path_len; i++) {
if (point_draw_handles(&pts[i])) {
ptx = rect->xmin + zoomx * (pts[i].x - offsx);
pty = rect->ymin + zoomy * (pts[i].y - offsy);
@ -1996,16 +2002,18 @@ void ui_draw_but_CURVEPROFILE(ARegion *region,
/* Draw the control points. */
GPU_line_smooth(false);
GPU_blend(GPU_BLEND_NONE);
GPU_point_size(max_ff(3.0f, min_ff(UI_DPI_FAC / but->block->aspect * 5.0f, 5.0f)));
immBegin(GPU_PRIM_POINTS, tot_points);
for (uint i = 0; i < tot_points; i++) {
fx = rect->xmin + zoomx * (pts[i].x - offsx);
fy = rect->ymin + zoomy * (pts[i].y - offsy);
immAttr4fv(col, (pts[i].flag & PROF_SELECT) ? color_vert_select : color_vert);
immVertex2f(pos, fx, fy);
if (path_len > 0) {
GPU_blend(GPU_BLEND_NONE);
GPU_point_size(max_ff(3.0f, min_ff(UI_DPI_FAC / but->block->aspect * 5.0f, 5.0f)));
immBegin(GPU_PRIM_POINTS, path_len);
for (int i = 0; i < path_len; i++) {
fx = rect->xmin + zoomx * (pts[i].x - offsx);
fy = rect->ymin + zoomy * (pts[i].y - offsy);
immAttr4fv(col, (pts[i].flag & PROF_SELECT) ? color_vert_select : color_vert);
immVertex2f(pos, fx, fy);
}
immEnd();
}
immEnd();
/* Draw the handle points. */
if (selected_free_points > 0) {
@ -2013,7 +2021,7 @@ void ui_draw_but_CURVEPROFILE(ARegion *region,
GPU_blend(GPU_BLEND_NONE);
GPU_point_size(max_ff(2.0f, min_ff(UI_DPI_FAC / but->block->aspect * 4.0f, 4.0f)));
immBegin(GPU_PRIM_POINTS, selected_free_points * 2);
for (uint i = 0; i < tot_points; i++) {
for (int i = 0; i < path_len; i++) {
if (point_draw_handles(&pts[i])) {
fx = rect->xmin + zoomx * (pts[i].h1_loc[0] - offsx);
fy = rect->ymin + zoomy * (pts[i].h1_loc[1] - offsy);
@ -2031,11 +2039,11 @@ void ui_draw_but_CURVEPROFILE(ARegion *region,
/* Draw the sampled points in addition to the control points if they have been created */
pts = profile->segments;
tot_points = (uint)profile->segments_len;
if (tot_points > 0 && pts) {
const int segments_len = (uint)profile->segments_len;
if (segments_len > 0 && pts) {
GPU_point_size(max_ff(2.0f, min_ff(UI_DPI_FAC / but->block->aspect * 3.0f, 3.0f)));
immBegin(GPU_PRIM_POINTS, tot_points);
for (uint i = 0; i < tot_points; i++) {
immBegin(GPU_PRIM_POINTS, segments_len);
for (int i = 0; i < segments_len; i++) {
fx = rect->xmin + zoomx * (pts[i].x - offsx);
fy = rect->ymin + zoomy * (pts[i].y - offsy);
immAttr4fv(col, color_sample);