Merge branch 'master' into sculpt-dev
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commit
ccaba71fdf
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@ -341,12 +341,20 @@ void BPY_python_start(bContext *C, int argc, const char **argv)
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}
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}
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/* Without this the `sys.stdout` may be set to 'ascii'
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* (it is on my system at least), where printing unicode values will raise
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* an error, this is highly annoying, another stumbling block for developers,
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* so use a more relaxed error handler and enforce utf-8 since the rest of
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* Blender is utf-8 too - campbell */
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Py_SetStandardStreamEncoding("utf-8", "surrogateescape");
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/* Force `utf-8` on all platforms, since this is what's used for Blender's internal strings,
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* providing consistent encoding behavior across all Blender installations.
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*
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* This also uses the `surrogateescape` error handler ensures any unexpected bytes are escaped
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* instead of raising an error.
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*
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* Without this `sys.getfilesystemencoding()` and `sys.stdout` for example may be set to ASCII
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* or some other encoding - where printing some `utf-8` values will raise an error.
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*
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* This can cause scripts to fail entirely on some systems.
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*
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* This assignment is the equivalent of enabling the `PYTHONUTF8` environment variable.
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* See `PEP-540` for details on exactly what this changes. */
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Py_UTF8Mode = 1;
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/* Suppress error messages when calculating the module search path.
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* While harmless, it's noisy. */
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