Fix T43685: New pointiness attribute error with auto-smooth enabled

Simple fix: all vertex attributes should be filled in before split.
This commit is contained in:
Sergey Sharybin 2015-02-17 13:49:11 +05:00
parent 587d8771e0
commit cdc1dab073
Notes: blender-bot 2023-02-14 09:48:25 +01:00
Referenced by issue #43685, Pointiness bug with multiple Subsurf modifier
1 changed files with 3 additions and 1 deletions

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@ -466,6 +466,9 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
generated[i++] = get_float3(v->undeformed_co())*size - loc;
}
/* Create needed vertex attributes. */
attr_create_pointiness(scene, mesh, b_mesh);
/* create faces */
vector<int> nverts(numfaces);
int fi = 0, ti = 0;
@ -522,7 +525,6 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
*/
attr_create_vertex_color(scene, mesh, b_mesh, nverts);
attr_create_uv_map(scene, mesh, b_mesh, nverts);
attr_create_pointiness(scene, mesh, b_mesh);
/* for volume objects, create a matrix to transform from object space to
* mesh texture space. this does not work with deformations but that can