Fix: Node Editor: Hide compoitor-specific menu items
Previews and the "Read Viewlayers" operator are specific to the compositor and shouldn't show in other node editor types.
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@ -307,8 +307,10 @@ class NODE_MT_select(Menu):
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class NODE_MT_node(Menu):
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bl_label = "Node"
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def draw(self, _context):
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def draw(self, context):
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layout = self.layout
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snode = context.space_data
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is_compositor = snode.tree_type == 'CompositorNodeTree'
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layout.operator("transform.translate")
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layout.operator("transform.rotate")
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@ -346,14 +348,17 @@ class NODE_MT_node(Menu):
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layout.operator("node.hide_toggle")
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layout.operator("node.mute_toggle")
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layout.operator("node.preview_toggle")
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if is_compositor:
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layout.operator("node.preview_toggle")
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layout.operator("node.hide_socket_toggle")
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layout.operator("node.options_toggle")
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layout.operator("node.collapse_hide_unused_toggle")
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layout.separator()
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layout.operator("node.read_viewlayers")
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if is_compositor:
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layout.separator()
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layout.operator("node.read_viewlayers")
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class NODE_MT_view_pie(Menu):
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@ -1709,7 +1709,7 @@ void NODE_OT_preview_toggle(wmOperatorType *ot)
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/* callbacks */
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ot->exec = node_preview_toggle_exec;
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ot->poll = ED_operator_node_active;
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ot->poll = composite_node_active;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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