Fix T60689: Flip Active/Selected bone fails in weight paint mode
Multiple selection operations failed with weight-paint + pose mode. Weight-paint + pose mode is a special case that doesn't support multi-pose mode, so we need to use this instead of the generic function.
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blender-bot
2023-02-14 19:45:25 +01:00
Referenced by issue #60689, Flip Active/Selected Bone does not work in weight paint mode.
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@ -372,12 +372,8 @@ bool ED_pose_deselect_all_multi(bContext *C, int select_mode, const bool ignore_
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ViewContext vc;
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ED_view3d_viewcontext_init(C, &vc, depsgraph);
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uint bases_len = 0;
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Base **bases = BKE_view_layer_array_from_bases_in_mode(vc.view_layer,
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vc.v3d,
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&bases_len,
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{
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.object_mode = OB_MODE_POSE,
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});
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Base **bases = BKE_object_pose_base_array_get_unique(vc.view_layer, vc.v3d, &bases_len);
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bool changed_multi = ED_pose_deselect_all_multi_ex(
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bases, bases_len, select_mode, ignore_visibility);
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MEM_freeN(bases);
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@ -775,8 +771,8 @@ static bool pose_select_same_group(bContext *C, bool extend)
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uint ob_index;
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(
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view_layer, CTX_wm_view3d(C), &objects_len, OB_MODE_POSE);
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Object **objects = BKE_object_pose_array_get_unique(view_layer, CTX_wm_view3d(C), &objects_len);
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for (ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *ob = BKE_object_pose_armature_get(objects[ob_index]);
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bArmature *arm = (ob) ? ob->data : NULL;
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@ -876,8 +872,8 @@ static bool pose_select_same_layer(bContext *C, bool extend)
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bool changed = false;
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(
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view_layer, CTX_wm_view3d(C), &objects_len, OB_MODE_POSE);
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Object **objects = BKE_object_pose_array_get_unique(view_layer, CTX_wm_view3d(C), &objects_len);
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for (ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *ob = objects[ob_index];
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ob->id.tag &= ~LIB_TAG_DOIT;
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@ -990,8 +986,8 @@ static bool pose_select_same_keyingset(bContext *C, ReportList *reports, bool ex
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}
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(
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view_layer, CTX_wm_view3d(C), &objects_len, OB_MODE_POSE);
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Object **objects = BKE_object_pose_array_get_unique(view_layer, CTX_wm_view3d(C), &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *ob = BKE_object_pose_armature_get(objects[ob_index]);
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bArmature *arm = (ob) ? ob->data : NULL;
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@ -1132,8 +1128,8 @@ static int pose_select_mirror_exec(bContext *C, wmOperator *op)
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const bool extend = RNA_boolean_get(op->ptr, "extend");
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(
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view_layer, CTX_wm_view3d(C), &objects_len, OB_MODE_POSE);
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Object **objects = BKE_object_pose_array_get_unique(view_layer, CTX_wm_view3d(C), &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *ob = objects[ob_index];
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bArmature *arm = ob->data;
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@ -610,8 +610,8 @@ static eOLDrawState tree_element_active_posechannel(bContext *C,
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if (set != OL_SETSEL_EXTEND) {
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/* Single select forces all other bones to get unselected. */
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(
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view_layer, NULL, &objects_len, OB_MODE_POSE);
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Object **objects = BKE_object_pose_array_get_unique(view_layer, NULL, &objects_len);
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for (uint object_index = 0; object_index < objects_len; object_index++) {
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Object *ob_iter = BKE_object_pose_armature_get(objects[object_index]);
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@ -1020,9 +1020,10 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
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}
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else if (ob && (ob->mode & OB_MODE_POSE)) {
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invert_m4_m4(ob->imat, ob->obmat);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_mode(
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view_layer, v3d, &objects_len, {.object_mode = OB_MODE_POSE});
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Object **objects = BKE_object_pose_array_get(view_layer, v3d, &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *ob_iter = objects[ob_index];
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const bool use_mat_local = (ob_iter != ob);
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