Geometry Nodes: fix losing data when attribute has incorrect type

Differential Revision: https://developer.blender.org/D10165
This commit is contained in:
Jacques Lucke 2021-01-21 16:55:44 +01:00
parent 3fd92b5c22
commit ceb500df03
1 changed files with 11 additions and 2 deletions

View File

@ -862,10 +862,19 @@ OutputAttributePtr::OutputAttributePtr(GeometryComponent &component,
const int domain_size = component.attribute_domain_size(domain);
void *buffer = MEM_malloc_arrayN(domain_size, cpp_type->size(), __func__);
cpp_type->construct_default_n(buffer, domain_size);
GMutableSpan new_span{*cpp_type, buffer, domain_size};
/* Copy converted values from conflicting attribute, in case the value is read.
* TODO: An optimization could be to not do this, when the caller says that the attribute will
* only be written. */
ReadAttributePtr src_attribute = component.attribute_get_for_read(
final_name, domain, data_type, nullptr);
for (const int i : blender::IndexRange(domain_size)) {
src_attribute->get(i, new_span[i]);
}
attribute_ = std::make_unique<blender::bke::TemporaryWriteAttribute>(
domain, GMutableSpan{*cpp_type, buffer, domain_size}, component, std::move(final_name));
domain, new_span, component, std::move(final_name));
}
/* Store the computed attribute. If it was stored from the beginning already, nothing is done. This