Curves: Port tangent and normal calculation to the new data-block

Port the "Normal" and "Curve Tangent" nodes to the new curves data-block
to avoid the conversion to `CurveEval`. This should make them faster by
avoiding all that copying, but otherwise nothing else has changed.

This also includes a fix to move the normal mode as a built-in curve
attribute when converting to and from `CurveEval`. The attribute is
needed because the option is used implicitly in many nodes currently.

Differential Revision: https://developer.blender.org/D14609
This commit is contained in:
Hans Goudey 2022-04-09 12:46:30 -05:00
parent 69a4d113e8
commit ceed37fc5c
Notes: blender-bot 2023-02-14 19:45:25 +01:00
Referenced by commit 47d961a4b1, Fix: Apply tilt in curves data-block normals calculation
Referenced by issue #95443, Refactor curve nodes to use new data structure
7 changed files with 446 additions and 102 deletions

View File

@ -158,6 +158,9 @@ class CurvesGeometry : public ::CurvesGeometry {
/** Return the number of curves with each type. */
std::array<int, CURVE_TYPES_NUM> count_curve_types() const;
/** Return true if all of the curves have the provided type. */
bool is_single_type(CurveType type) const;
Span<float3> positions() const;
MutableSpan<float3> positions_for_write();
@ -174,6 +177,13 @@ class CurvesGeometry : public ::CurvesGeometry {
/** Mutable access to curve resolution. Call #tag_topology_changed after changes. */
MutableSpan<int> resolution_for_write();
/**
* Which method to use for calculating the normals of evaluated points (#NormalMode).
* Call #tag_normals_changed after changes.
*/
VArray<int8_t> normal_mode() const;
MutableSpan<int8_t> normal_mode_for_write();
/**
* Handle types for Bezier control points. Call #tag_topology_changed after changes.
*/
@ -280,6 +290,8 @@ class CurvesGeometry : public ::CurvesGeometry {
Span<int> bezier_evaluated_offsets_for_curve(int curve_index) const;
Span<float3> evaluated_positions() const;
Span<float3> evaluated_tangents() const;
Span<float3> evaluated_normals() const;
/**
* Return a cache of accumulated lengths along the curve. Each item is the length of the
@ -379,6 +391,31 @@ inline float3 decode_surface_bary_coord(const float2 &v)
return {v.x, v.y, 1.0f - v.x - v.y};
}
namespace poly {
/**
* Calculate the direction at every point, defined as the normalized average of the two neighboring
* segments (and if non-cyclic, the direction of the first and last segments). This is different
* than evaluating the derivative of the basis functions for curve types like NURBS, Bezier, or
* Catmull Rom, though the results may be similar.
*/
void calculate_tangents(Span<float3> positions, bool is_cyclic, MutableSpan<float3> tangents);
/**
* Calculate directions perpendicular to the tangent at every point by rotating an arbitrary
* starting vector by the same rotation of each tangent. If the curve is cylic, propagate a
* correction through the entire to make sure the first and last normal align.
*/
void calculate_normals_minimum(Span<float3> tangents, bool cyclic, MutableSpan<float3> normals);
/**
* Calculate a vector perpendicular to every tangent on the X-Y plane (unless the tangent is
* vertical, in that case use the X direction).
*/
void calculate_normals_z_up(Span<float3> tangents, MutableSpan<float3> normals);
} // namespace poly
namespace bezier {
/**
@ -586,6 +623,11 @@ inline IndexRange CurvesGeometry::curves_range() const
return IndexRange(this->curves_num());
}
inline bool CurvesGeometry::is_single_type(const CurveType type) const
{
return this->count_curve_types()[type] == this->curves_num();
}
inline IndexRange CurvesGeometry::points_for_curve(const int index) const
{
/* Offsets are not allocated when there are no curves. */

View File

@ -112,6 +112,7 @@ set(SRC
intern/curve_deform.c
intern/curve_eval.cc
intern/curve_nurbs.cc
intern/curve_poly.cc
intern/curve_to_mesh_convert.cc
intern/curveprofile.cc
intern/curves.cc

View File

@ -381,6 +381,7 @@ std::unique_ptr<CurveEval> curves_to_curve_eval(const Curves &curves)
curves.geometry);
VArray<int> resolution = geometry.resolution();
VArray<int8_t> normal_mode = geometry.normal_mode();
VArray_Span<float> nurbs_weights{
src_component.attribute_get_for_read<float>("nurbs_weight", ATTR_DOMAIN_POINT, 0.0f)};
@ -436,6 +437,7 @@ std::unique_ptr<CurveEval> curves_to_curve_eval(const Curves &curves)
spline->positions().fill(float3(0));
spline->tilts().fill(0.0f);
spline->radii().fill(1.0f);
spline->normal_mode = static_cast<NormalMode>(normal_mode[curve_index]);
curve_eval->add_spline(std::move(spline));
}
@ -448,6 +450,7 @@ std::unique_ptr<CurveEval> curves_to_curve_eval(const Curves &curves)
dst_component,
{"curve_type",
"resolution",
"normal_mode",
"nurbs_weight",
"nurbs_order",
"knots_mode",
@ -468,6 +471,8 @@ Curves *curve_eval_to_curves(const CurveEval &curve_eval)
geometry.offsets_for_write().copy_from(curve_eval.control_point_offsets());
MutableSpan<int8_t> curve_types = geometry.curve_types_for_write();
OutputAttribute_Typed<int8_t> normal_mode =
dst_component.attribute_try_get_for_output_only<int8_t>("normal_mode", ATTR_DOMAIN_CURVE);
OutputAttribute_Typed<float> nurbs_weight;
OutputAttribute_Typed<int> nurbs_order;
OutputAttribute_Typed<int8_t> nurbs_knots_mode;
@ -491,7 +496,7 @@ Curves *curve_eval_to_curves(const CurveEval &curve_eval)
for (const int curve_index : curve_eval.splines().index_range()) {
const Spline &spline = *curve_eval.splines()[curve_index];
curve_types[curve_index] = curve_eval.splines()[curve_index]->type();
normal_mode.as_span()[curve_index] = curve_eval.splines()[curve_index]->normal_mode;
const IndexRange point_range = geometry.points_for_curve(curve_index);
switch (spline.type()) {
@ -517,6 +522,7 @@ Curves *curve_eval_to_curves(const CurveEval &curve_eval)
}
}
normal_mode.save();
nurbs_weight.save();
nurbs_order.save();
nurbs_knots_mode.save();

View File

@ -0,0 +1,154 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <algorithm>
#include "BLI_math_vector.h"
#include "BLI_math_vector.hh"
#include "BKE_curves.hh"
namespace blender::bke::curves::poly {
static float3 direction_bisect(const float3 &prev, const float3 &middle, const float3 &next)
{
const float3 dir_prev = math::normalize(middle - prev);
const float3 dir_next = math::normalize(next - middle);
const float3 result = math::normalize(dir_prev + dir_next);
if (UNLIKELY(math::is_zero(result))) {
return float3(0.0f, 0.0f, 1.0f);
}
return result;
}
void calculate_tangents(const Span<float3> positions,
const bool is_cyclic,
MutableSpan<float3> tangents)
{
BLI_assert(positions.size() == tangents.size());
if (positions.size() == 1) {
tangents.first() = float3(0.0f, 0.0f, 1.0f);
return;
}
for (const int i : IndexRange(1, positions.size() - 2)) {
tangents[i] = direction_bisect(positions[i - 1], positions[i], positions[i + 1]);
}
if (is_cyclic) {
const float3 &second_to_last = positions[positions.size() - 2];
const float3 &last = positions.last();
const float3 &first = positions.first();
const float3 &second = positions[1];
tangents.first() = direction_bisect(last, first, second);
tangents.last() = direction_bisect(second_to_last, last, first);
}
else {
tangents.first() = math::normalize(positions[1] - positions.first());
tangents.last() = math::normalize(positions.last() - positions[positions.size() - 2]);
}
}
static float3 rotate_direction_around_axis(const float3 &direction,
const float3 &axis,
const float angle)
{
BLI_ASSERT_UNIT_V3(direction);
BLI_ASSERT_UNIT_V3(axis);
const float3 axis_scaled = axis * math::dot(direction, axis);
const float3 diff = direction - axis_scaled;
const float3 cross = math::cross(axis, diff);
return axis_scaled + diff * std::cos(angle) + cross * std::sin(angle);
}
void calculate_normals_z_up(const Span<float3> tangents, MutableSpan<float3> normals)
{
BLI_assert(normals.size() == tangents.size());
/* Same as in `vec_to_quat`. */
const float epsilon = 1e-4f;
for (const int i : normals.index_range()) {
const float3 &tangent = tangents[i];
if (std::abs(tangent.x) + std::abs(tangent.y) < epsilon) {
normals[i] = {1.0f, 0.0f, 0.0f};
}
else {
normals[i] = math::normalize(float3(tangent.y, -tangent.x, 0.0f));
}
}
}
/**
* Rotate the last normal in the same way the tangent has been rotated.
*/
static float3 calculate_next_normal(const float3 &last_normal,
const float3 &last_tangent,
const float3 &current_tangent)
{
if (math::is_zero(last_tangent) || math::is_zero(current_tangent)) {
return last_normal;
}
const float angle = angle_normalized_v3v3(last_tangent, current_tangent);
if (angle != 0.0) {
const float3 axis = math::normalize(math::cross(last_tangent, current_tangent));
return rotate_direction_around_axis(last_normal, axis, angle);
}
return last_normal;
}
void calculate_normals_minimum(const Span<float3> tangents,
const bool cyclic,
MutableSpan<float3> normals)
{
BLI_assert(normals.size() == tangents.size());
if (normals.is_empty()) {
return;
}
const float epsilon = 1e-4f;
/* Set initial normal. */
const float3 &first_tangent = tangents.first();
if (fabs(first_tangent.x) + fabs(first_tangent.y) < epsilon) {
normals.first() = {1.0f, 0.0f, 0.0f};
}
else {
normals.first() = math::normalize(float3(first_tangent.y, -first_tangent.x, 0.0f));
}
/* Forward normal with minimum twist along the entire spline. */
for (const int i : IndexRange(1, normals.size() - 1)) {
normals[i] = calculate_next_normal(normals[i - 1], tangents[i - 1], tangents[i]);
}
if (!cyclic) {
return;
}
/* Compute how much the first normal deviates from the normal that has been forwarded along the
* entire cyclic spline. */
const float3 uncorrected_last_normal = calculate_next_normal(
normals.last(), tangents.last(), tangents.first());
float correction_angle = angle_signed_on_axis_v3v3_v3(
normals.first(), uncorrected_last_normal, tangents.first());
if (correction_angle > M_PI) {
correction_angle = correction_angle - 2 * M_PI;
}
/* Gradually apply correction by rotating all normals slightly. */
const float angle_step = correction_angle / normals.size();
for (const int i : normals.index_range()) {
const float angle = angle_step * i;
normals[i] = rotate_direction_around_axis(normals[i], tangents[i], angle);
}
}
} // namespace blender::bke::curves::poly

View File

@ -25,6 +25,7 @@ static const std::string ATTR_RADIUS = "radius";
static const std::string ATTR_CURVE_TYPE = "curve_type";
static const std::string ATTR_CYCLIC = "cyclic";
static const std::string ATTR_RESOLUTION = "resolution";
static const std::string ATTR_NORMAL_MODE = "normal_mode";
static const std::string ATTR_HANDLE_TYPE_LEFT = "handle_type_left";
static const std::string ATTR_HANDLE_TYPE_RIGHT = "handle_type_right";
static const std::string ATTR_HANDLE_POSITION_LEFT = "handle_left";
@ -320,6 +321,15 @@ MutableSpan<int> CurvesGeometry::resolution_for_write()
return get_mutable_attribute<int>(*this, ATTR_DOMAIN_CURVE, ATTR_RESOLUTION, 12);
}
VArray<int8_t> CurvesGeometry::normal_mode() const
{
return get_varray_attribute<int8_t>(*this, ATTR_DOMAIN_CURVE, ATTR_NORMAL_MODE, 0);
}
MutableSpan<int8_t> CurvesGeometry::normal_mode_for_write()
{
return get_mutable_attribute<int8_t>(*this, ATTR_DOMAIN_CURVE, ATTR_NORMAL_MODE);
}
VArray<int8_t> CurvesGeometry::handle_types_left() const
{
return get_varray_attribute<int8_t>(*this, ATTR_DOMAIN_POINT, ATTR_HANDLE_TYPE_LEFT, 0);
@ -638,6 +648,113 @@ Span<float3> CurvesGeometry::evaluated_positions() const
return this->runtime->evaluated_position_cache;
}
Span<float3> CurvesGeometry::evaluated_tangents() const
{
if (!this->runtime->tangent_cache_dirty) {
return this->runtime->evaluated_tangent_cache;
}
/* A double checked lock. */
std::scoped_lock lock{this->runtime->tangent_cache_mutex};
if (!this->runtime->tangent_cache_dirty) {
return this->runtime->evaluated_tangent_cache;
}
threading::isolate_task([&]() {
const Span<float3> evaluated_positions = this->evaluated_positions();
const VArray<bool> cyclic = this->cyclic();
this->runtime->evaluated_tangent_cache.resize(this->evaluated_points_num());
MutableSpan<float3> tangents = this->runtime->evaluated_tangent_cache;
threading::parallel_for(this->curves_range(), 128, [&](IndexRange curves_range) {
for (const int curve_index : curves_range) {
const IndexRange evaluated_points = this->evaluated_points_for_curve(curve_index);
if (UNLIKELY(evaluated_points.is_empty())) {
continue;
}
curves::poly::calculate_tangents(evaluated_positions.slice(evaluated_points),
cyclic[curve_index],
tangents.slice(evaluated_points));
}
});
/* Correct the first and last tangents of Bezier curves so that they align with the inner
* handles. This is a separate loop to avoid the cost when Bezier type curves are not used. */
Vector<int64_t> bezier_indices;
const IndexMask bezier_mask = this->indices_for_curve_type(CURVE_TYPE_BEZIER, bezier_indices);
if (!bezier_mask.is_empty()) {
const Span<float3> positions = this->positions();
const Span<float3> handles_left = this->handle_positions_left();
const Span<float3> handles_right = this->handle_positions_right();
threading::parallel_for(bezier_mask.index_range(), 1024, [&](IndexRange range) {
for (const int curve_index : bezier_mask.slice(range)) {
const IndexRange points = this->points_for_curve(curve_index);
const IndexRange evaluated_points = this->evaluated_points_for_curve(curve_index);
if (handles_right[points.first()] != positions[points.first()]) {
tangents[evaluated_points.first()] = math::normalize(handles_right[points.first()] -
positions[points.first()]);
}
if (handles_left[points.last()] != positions[points.last()]) {
tangents[evaluated_points.last()] = math::normalize(positions[points.last()] -
handles_left[points.last()]);
}
}
});
}
});
this->runtime->tangent_cache_dirty = false;
return this->runtime->evaluated_tangent_cache;
}
Span<float3> CurvesGeometry::evaluated_normals() const
{
if (!this->runtime->normal_cache_dirty) {
return this->runtime->evaluated_normal_cache;
}
/* A double checked lock. */
std::scoped_lock lock{this->runtime->normal_cache_mutex};
if (!this->runtime->normal_cache_dirty) {
return this->runtime->evaluated_normal_cache;
}
threading::isolate_task([&]() {
const Span<float3> evaluated_tangents = this->evaluated_tangents();
const VArray<bool> cyclic = this->cyclic();
const VArray<int8_t> normal_mode = this->normal_mode();
this->runtime->evaluated_normal_cache.resize(this->evaluated_points_num());
MutableSpan<float3> evaluated_normals = this->runtime->evaluated_normal_cache;
threading::parallel_for(this->curves_range(), 128, [&](IndexRange curves_range) {
for (const int curve_index : curves_range) {
const IndexRange evaluated_points = this->evaluated_points_for_curve(curve_index);
if (UNLIKELY(evaluated_points.is_empty())) {
continue;
}
switch (normal_mode[curve_index]) {
case NORMAL_MODE_Z_UP:
curves::poly::calculate_normals_z_up(evaluated_tangents.slice(evaluated_points),
evaluated_normals.slice(evaluated_points));
break;
case NORMAL_MODE_MINIMUM_TWIST:
curves::poly::calculate_normals_minimum(evaluated_tangents.slice(evaluated_points),
cyclic[curve_index],
evaluated_normals.slice(evaluated_points));
break;
}
}
});
});
this->runtime->normal_cache_dirty = false;
return this->runtime->evaluated_normal_cache;
}
void CurvesGeometry::interpolate_to_evaluated(const int curve_index,
const GSpan src,
GMutableSpan dst) const

View File

@ -141,81 +141,97 @@ const Curve *CurveComponent::get_curve_for_render() const
namespace blender::bke {
static void calculate_bezier_normals(const BezierSpline &spline, MutableSpan<float3> normals)
static Array<float3> curve_normal_point_domain(const bke::CurvesGeometry &curves)
{
Span<int> offsets = spline.control_point_offsets();
Span<float3> evaluated_normals = spline.evaluated_normals();
for (const int i : IndexRange(spline.size())) {
normals[i] = evaluated_normals[offsets[i]];
}
}
const VArray<int8_t> types = curves.curve_types();
const VArray<int> resolutions = curves.resolution();
const VArray<bool> curves_cyclic = curves.cyclic();
static void calculate_poly_normals(const PolySpline &spline, MutableSpan<float3> normals)
{
normals.copy_from(spline.evaluated_normals());
}
const Span<float3> positions = curves.positions();
const VArray<int8_t> normal_modes = curves.normal_mode();
/**
* Because NURBS control points are not necessarily on the path, the normal at the control points
* is not well defined, so create a temporary poly spline to find the normals. This requires extra
* copying currently, but may be more efficient in the future if attributes have some form of CoW.
*/
static void calculate_nurbs_normals(const NURBSpline &spline, MutableSpan<float3> normals)
{
PolySpline poly_spline;
poly_spline.resize(spline.size());
poly_spline.positions().copy_from(spline.positions());
poly_spline.tilts().copy_from(spline.tilts());
normals.copy_from(poly_spline.evaluated_normals());
}
const Span<float3> evaluated_normals = curves.evaluated_normals();
static Array<float3> curve_normal_point_domain(const CurveEval &curve)
{
Span<SplinePtr> splines = curve.splines();
Array<int> offsets = curve.control_point_offsets();
const int total_size = offsets.last();
Array<float3> normals(total_size);
Array<float3> results(curves.points_num());
threading::parallel_for(splines.index_range(), 128, [&](IndexRange range) {
for (const int i : range) {
const Spline &spline = *splines[i];
MutableSpan spline_normals{normals.as_mutable_span().slice(offsets[i], spline.size())};
switch (splines[i]->type()) {
case CURVE_TYPE_BEZIER:
calculate_bezier_normals(static_cast<const BezierSpline &>(spline), spline_normals);
threading::parallel_for(curves.curves_range(), 128, [&](IndexRange range) {
Vector<float3> nurbs_tangents;
for (const int i_curve : range) {
const IndexRange points = curves.points_for_curve(i_curve);
const IndexRange evaluated_points = curves.evaluated_points_for_curve(i_curve);
MutableSpan<float3> curve_normals = results.as_mutable_span().slice(points);
switch (types[i_curve]) {
case CURVE_TYPE_CATMULL_ROM: {
const Span<float3> normals = evaluated_normals.slice(evaluated_points);
const int resolution = resolutions[i_curve];
for (const int i : IndexRange(points.size())) {
curve_normals[i] = normals[resolution * i];
}
break;
}
case CURVE_TYPE_POLY:
calculate_poly_normals(static_cast<const PolySpline &>(spline), spline_normals);
curve_normals.copy_from(evaluated_normals.slice(evaluated_points));
break;
case CURVE_TYPE_NURBS:
calculate_nurbs_normals(static_cast<const NURBSpline &>(spline), spline_normals);
case CURVE_TYPE_BEZIER: {
const Span<float3> normals = evaluated_normals.slice(evaluated_points);
curve_normals.first() = normals.first();
const Span<int> offsets = curves.bezier_evaluated_offsets_for_curve(i_curve);
for (const int i : IndexRange(points.size()).drop_front(1)) {
curve_normals[i] = normals[offsets[i - 1]];
}
break;
case CURVE_TYPE_CATMULL_ROM:
BLI_assert_unreachable();
}
case CURVE_TYPE_NURBS: {
/* For NURBS curves there is no obvious correspondence between specific evaluated points
* and control points, so normals are determined by treating them as poly curves. */
nurbs_tangents.clear();
nurbs_tangents.resize(points.size());
const bool cyclic = curves_cyclic[i_curve];
const Span<float3> curve_positions = positions.slice(points);
bke::curves::poly::calculate_tangents(curve_positions, cyclic, nurbs_tangents);
switch (NormalMode(normal_modes[i_curve])) {
case NORMAL_MODE_Z_UP:
bke::curves::poly::calculate_normals_z_up(nurbs_tangents, curve_normals);
break;
case NORMAL_MODE_MINIMUM_TWIST:
bke::curves::poly::calculate_normals_minimum(nurbs_tangents, cyclic, curve_normals);
break;
}
break;
}
}
}
});
return normals;
return results;
}
VArray<float3> curve_normals_varray(const CurveComponent &component, const AttributeDomain domain)
{
if (component.is_empty()) {
return nullptr;
if (!component.has_curves()) {
return {};
}
const std::unique_ptr<CurveEval> curve = curves_to_curve_eval(*component.get_for_read());
const Curves &curves_id = *component.get_for_read();
const bke::CurvesGeometry &curves = bke::CurvesGeometry::wrap(curves_id.geometry);
const VArray<int8_t> types = curves.curve_types();
if (curves.is_single_type(CURVE_TYPE_POLY)) {
return component.attribute_try_adapt_domain<float3>(
VArray<float3>::ForSpan(curves.evaluated_normals()), ATTR_DOMAIN_POINT, domain);
}
Array<float3> normals = curve_normal_point_domain(curves);
if (domain == ATTR_DOMAIN_POINT) {
Array<float3> normals = curve_normal_point_domain(*curve);
return VArray<float3>::ForContainer(std::move(normals));
}
if (domain == ATTR_DOMAIN_CURVE) {
Array<float3> point_normals = curve_normal_point_domain(*curve);
VArray<float3> varray = VArray<float3>::ForContainer(std::move(point_normals));
return component.attribute_try_adapt_domain<float3>(
std::move(varray), ATTR_DOMAIN_POINT, ATTR_DOMAIN_CURVE);
VArray<float3>::ForContainer(std::move(normals)), ATTR_DOMAIN_POINT, ATTR_DOMAIN_CURVE);
}
return nullptr;
@ -456,6 +472,18 @@ static ComponentAttributeProviders create_attribute_providers_for_curve()
make_array_write_attribute<int>,
tag_component_topology_changed);
static BuiltinCustomDataLayerProvider normal_mode("normal_mode",
ATTR_DOMAIN_CURVE,
CD_PROP_INT8,
CD_PROP_INT8,
BuiltinAttributeProvider::Creatable,
BuiltinAttributeProvider::Writable,
BuiltinAttributeProvider::Deletable,
curve_access,
make_array_read_attribute<int8_t>,
make_array_write_attribute<int8_t>,
tag_component_normals_changed);
static BuiltinCustomDataLayerProvider nurbs_knots_mode("knots_mode",
ATTR_DOMAIN_CURVE,
CD_PROP_INT8,
@ -515,6 +543,7 @@ static ComponentAttributeProviders create_attribute_providers_for_curve()
&handle_left,
&handle_type_right,
&handle_type_left,
&normal_mode,
&nurbs_order,
&nurbs_weight,
&curve_type,

View File

@ -2,7 +2,7 @@
#include "BLI_task.hh"
#include "BKE_spline.hh"
#include "BKE_curves.hh"
#include "node_geometry_util.hh"
@ -13,65 +13,54 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Vector>(N_("Tangent")).field_source();
}
static void calculate_bezier_tangents(const BezierSpline &spline, MutableSpan<float3> tangents)
static Array<float3> curve_tangent_point_domain(const bke::CurvesGeometry &curves)
{
Span<int> offsets = spline.control_point_offsets();
Span<float3> evaluated_tangents = spline.evaluated_tangents();
for (const int i : IndexRange(spline.size())) {
tangents[i] = evaluated_tangents[offsets[i]];
}
}
const VArray<int8_t> types = curves.curve_types();
const VArray<int> resolutions = curves.resolution();
const VArray<bool> cyclic = curves.cyclic();
const Span<float3> positions = curves.positions();
static void calculate_poly_tangents(const PolySpline &spline, MutableSpan<float3> tangents)
{
tangents.copy_from(spline.evaluated_tangents());
}
const Span<float3> evaluated_tangents = curves.evaluated_tangents();
/**
* Because NURBS control points are not necessarily on the path, the tangent at the control points
* is not well defined, so create a temporary poly spline to find the tangents. This requires extra
* copying currently, but may be more efficient in the future if attributes have some form of CoW.
*/
static void calculate_nurbs_tangents(const NURBSpline &spline, MutableSpan<float3> tangents)
{
PolySpline poly_spline;
poly_spline.resize(spline.size());
poly_spline.positions().copy_from(spline.positions());
tangents.copy_from(poly_spline.evaluated_tangents());
}
Array<float3> results(curves.points_num());
static Array<float3> curve_tangent_point_domain(const CurveEval &curve)
{
Span<SplinePtr> splines = curve.splines();
Array<int> offsets = curve.control_point_offsets();
const int total_size = offsets.last();
Array<float3> tangents(total_size);
threading::parallel_for(curves.curves_range(), 128, [&](IndexRange range) {
for (const int i_curve : range) {
const IndexRange points = curves.points_for_curve(i_curve);
const IndexRange evaluated_points = curves.evaluated_points_for_curve(i_curve);
threading::parallel_for(splines.index_range(), 128, [&](IndexRange range) {
for (const int i : range) {
const Spline &spline = *splines[i];
MutableSpan spline_tangents{tangents.as_mutable_span().slice(offsets[i], spline.size())};
switch (splines[i]->type()) {
case CURVE_TYPE_BEZIER: {
calculate_bezier_tangents(static_cast<const BezierSpline &>(spline), spline_tangents);
MutableSpan<float3> curve_tangents = results.as_mutable_span().slice(points);
switch (types[i_curve]) {
case CURVE_TYPE_CATMULL_ROM: {
Span<float3> tangents = evaluated_tangents.slice(evaluated_points);
const int resolution = resolutions[i_curve];
for (const int i : IndexRange(points.size())) {
curve_tangents[i] = tangents[resolution * i];
}
break;
}
case CURVE_TYPE_POLY: {
calculate_poly_tangents(static_cast<const PolySpline &>(spline), spline_tangents);
case CURVE_TYPE_POLY:
curve_tangents.copy_from(evaluated_tangents.slice(evaluated_points));
break;
case CURVE_TYPE_BEZIER: {
Span<float3> tangents = evaluated_tangents.slice(evaluated_points);
curve_tangents.first() = tangents.first();
const Span<int> offsets = curves.bezier_evaluated_offsets_for_curve(i_curve);
for (const int i : IndexRange(points.size()).drop_front(1)) {
curve_tangents[i] = tangents[offsets[i - 1]];
}
break;
}
case CURVE_TYPE_NURBS: {
calculate_nurbs_tangents(static_cast<const NURBSpline &>(spline), spline_tangents);
break;
}
case CURVE_TYPE_CATMULL_ROM: {
BLI_assert_unreachable();
const Span<float3> curve_positions = positions.slice(points);
bke::curves::poly::calculate_tangents(curve_positions, cyclic[i_curve], curve_tangents);
break;
}
}
}
});
return tangents;
return results;
}
static VArray<float3> construct_curve_tangent_gvarray(const CurveComponent &component,
@ -80,19 +69,25 @@ static VArray<float3> construct_curve_tangent_gvarray(const CurveComponent &comp
if (!component.has_curves()) {
return {};
}
const std::unique_ptr<CurveEval> curve = curves_to_curve_eval(*component.get_for_read());
const Curves &curves_id = *component.get_for_read();
const bke::CurvesGeometry &curves = bke::CurvesGeometry::wrap(curves_id.geometry);
const VArray<int8_t> types = curves.curve_types();
if (curves.is_single_type(CURVE_TYPE_POLY)) {
return component.attribute_try_adapt_domain<float3>(
VArray<float3>::ForSpan(curves.evaluated_tangents()), ATTR_DOMAIN_POINT, domain);
}
Array<float3> tangents = curve_tangent_point_domain(curves);
if (domain == ATTR_DOMAIN_POINT) {
Array<float3> tangents = curve_tangent_point_domain(*curve);
return VArray<float3>::ForContainer(std::move(tangents));
}
if (domain == ATTR_DOMAIN_CURVE) {
Array<float3> point_tangents = curve_tangent_point_domain(*curve);
return component.attribute_try_adapt_domain<float3>(
VArray<float3>::ForContainer(std::move(point_tangents)),
ATTR_DOMAIN_POINT,
ATTR_DOMAIN_CURVE);
VArray<float3>::ForContainer(std::move(tangents)), ATTR_DOMAIN_POINT, ATTR_DOMAIN_CURVE);
}
return nullptr;