Cleanup: improve comments.
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@ -386,15 +386,14 @@ uint ED_view3d_select_id_read_nearest(
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/* we got a hit */
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int hit_co[2], center_co[2];
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/* get x,y pixel coords from the offset
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* (manhatten distance in keeping with other screen-based selection) */
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/* get x,y pixel coords from the offset */
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hit_co[0] = (int)(tbuf - buf) % (int)height;
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hit_co[1] = (int)(tbuf - buf) / (int)height;
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center_co[0] = (int)(height / 2);
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center_co[1] = (int)(width / 2);
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/* for more efficiency, just sum the x, y pixel dist coords */
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/* manhatten distance in keeping with other screen-based selection */
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*r_dist = (float)(abs(hit_co[0] - center_co[0]) +
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abs(hit_co[1] - center_co[1]));
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