Manipulator: comments
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@ -61,7 +61,8 @@ struct wmManipulator {
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/* While we don't have a real type, use this to put type-like vars. */
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const struct wmManipulatorType *type;
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/* Overrides 'type->handler' when set. */
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/* Overrides 'type->modal' when set.
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* Note that this is a workaround, remove if we can. */
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wmManipulatorFnModal custom_modal;
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/* pointer back to group this manipulator is in (just for quick access) */
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@ -72,9 +73,17 @@ struct wmManipulator {
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int flag; /* flags that influence the behavior or how the manipulators are drawn */
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short state; /* state flags (active, highlighted, selected) */
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/* Optional ID for highlighting different parts of this manipulator. */
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int highlight_part;
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/* center of manipulator in space, 2d or 3d */
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/* Transformation of the manipulator in 2d or 3d space.
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* - Matrix axis are expected to be unit length (scale is applied after).
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* - Behavior when axis aren't orthogonal depends on each manipulator.
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* - Typically the +Z is the primary axis for manipulators to use.
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* - 'matrix[3]' must be used for location,
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* besides this it's up to the manipulators internal code how the
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* rotation components are used for drawing and interaction.
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*/
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float matrix[4][4];
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/* custom offset from origin */
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float matrix_offset[4][4];
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@ -194,7 +203,11 @@ typedef struct wmManipulatorType {
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wmManipulatorFnPropertyUpdate property_update;
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/* Returns the final transformation which may be different from the 'matrix',
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* depending on the manipulator. */
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* depending on the manipulator.
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* Notes:
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* - Scale isn't applied (wmManipulator.scale/user_scale).
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* - Offset isn't applied (wmManipulator.matrix_offset).
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*/
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wmManipulatorFnMatrixWorldGet matrix_world_get;
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/* activate a manipulator state when the user clicks on it */
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