Fix T73224: Crash calling UV Sculpt from operator search

This commit is contained in:
Campbell Barton 2020-01-20 20:45:54 +11:00
parent 02f6722350
commit cfae9fb9e4
Notes: blender-bot 2023-02-14 04:10:15 +01:00
Referenced by issue #73224, Calling UV Sculpt From Operator Search Crashes Blender
1 changed files with 18 additions and 1 deletions

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@ -807,6 +807,23 @@ static int uv_sculpt_stroke_modal(bContext *C, wmOperator *op, const wmEvent *ev
return OPERATOR_RUNNING_MODAL;
}
static bool uv_sculpt_stroke_poll(bContext *C)
{
if (ED_operator_uvedit_space_image(C)) {
/* While these values could be initialized on demand,
* the only case this would be useful is running from the operator search popup.
* This is such a corner case that it's simpler to check a brush has already been created
* (something the tool system ensures). */
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
Brush *brush = BKE_paint_brush(&ts->uvsculpt->paint);
if (brush != NULL) {
return true;
}
}
return false;
}
void SCULPT_OT_uv_sculpt_stroke(wmOperatorType *ot)
{
static const EnumPropertyItem stroke_mode_items[] = {
@ -832,7 +849,7 @@ void SCULPT_OT_uv_sculpt_stroke(wmOperatorType *ot)
/* api callbacks */
ot->invoke = uv_sculpt_stroke_invoke;
ot->modal = uv_sculpt_stroke_modal;
ot->poll = ED_operator_uvedit_space_image;
ot->poll = uv_sculpt_stroke_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;