Fix T91084: Missing versioning for object pose bone property UI data
Objects also have a list of "bone" pose channels embedded directly. These properties are user visible, so their UI data should be versioned.
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blender-bot
2023-02-14 04:10:15 +01:00
Referenced by issue #91084, Object pose IDProperty UI data is not versioned
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@ -276,15 +276,22 @@ static void do_versions_idproperty_ui_data(Main *bmain)
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}
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}
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/* The UI data from exposed node modifier properties is just copied from the corresponding node
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* group, but the copying only runs when necessary, so we still need to version UI data here. */
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LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
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/* The UI data from exposed node modifier properties is just copied from the corresponding node
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* group, but the copying only runs when necessary, so we still need to version data here. */
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LISTBASE_FOREACH (ModifierData *, md, &ob->modifiers) {
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if (md->type == eModifierType_Nodes) {
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NodesModifierData *nmd = (NodesModifierData *)md;
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version_idproperty_ui_data(nmd->settings.properties);
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}
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}
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/* Object post bones. */
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if (ob->type == OB_ARMATURE && ob->pose != NULL) {
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LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
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version_idproperty_ui_data(pchan->prop);
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}
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}
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}
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/* Sequences. */
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@ -979,7 +986,8 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
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}
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}
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/* Fix SplineIK constraint's inconsistency between binding points array and its stored size. */
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/* Fix SplineIK constraint's inconsistency between binding points array and its stored size.
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*/
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LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
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/* NOTE: Objects should never have SplineIK constraint, so no need to apply this fix on
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* their constraints. */
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@ -1047,8 +1055,8 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
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}
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FOREACH_NODETREE_END;
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/* Disable Fade Inactive Overlay by default as it is redundant after introducing flash on mode
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* transfer. */
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/* Disable Fade Inactive Overlay by default as it is redundant after introducing flash on
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* mode transfer. */
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for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
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LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
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LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
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