Code Cleanup: style

This commit is contained in:
Campbell Barton 2013-12-27 14:20:46 +11:00
parent 81b64e506f
commit d09a8ea9e7
3 changed files with 15 additions and 11 deletions

View File

@ -112,9 +112,10 @@ void RB_dworld_remove_body(rbDynamicsWorld *world, rbRigidBody *body);
/* Collision detection */
void RB_world_convex_sweep_test(rbDynamicsWorld *world, rbRigidBody *object,
const float loc_start[3], const float loc_end[3],
float v_location[3], float v_hitpoint[3], float v_normal[3], int *r_hit);
void RB_world_convex_sweep_test(
rbDynamicsWorld *world, rbRigidBody *object,
const float loc_start[3], const float loc_end[3],
float v_location[3], float v_hitpoint[3], float v_normal[3], int *r_hit);
/* ............ */

View File

@ -265,7 +265,10 @@ void RB_dworld_remove_body(rbDynamicsWorld *world, rbRigidBody *object)
/* Collision detection */
void RB_world_convex_sweep_test(rbDynamicsWorld *world, rbRigidBody *object, const float loc_start[3], const float loc_end[3], float v_location[3], float v_hitpoint[3], float v_normal[3], int *r_hit)
void RB_world_convex_sweep_test(
rbDynamicsWorld *world, rbRigidBody *object,
const float loc_start[3], const float loc_end[3],
float v_location[3], float v_hitpoint[3], float v_normal[3], int *r_hit)
{
btRigidBody *body = object->body;
btCollisionShape *collisionShape = body->getCollisionShape();
@ -285,14 +288,14 @@ void RB_world_convex_sweep_test(rbDynamicsWorld *world, rbRigidBody *object, con
rayToTrans.setRotation(obRot);
rayToTrans.setOrigin(btVector3(loc_end[0], loc_end[1], loc_end[2]));
world->dynamicsWorld->convexSweepTest((btConvexShape*) collisionShape, rayFromTrans, rayToTrans, result, 0);
world->dynamicsWorld->convexSweepTest((btConvexShape *)collisionShape, rayFromTrans, rayToTrans, result, 0);
if (result.hasHit()) {
*r_hit = 1;
v_location[0] = result.m_convexFromWorld[0]+(result.m_convexToWorld[0]-result.m_convexFromWorld[0])*result.m_closestHitFraction;
v_location[1] = result.m_convexFromWorld[1]+(result.m_convexToWorld[1]-result.m_convexFromWorld[1])*result.m_closestHitFraction;
v_location[2] = result.m_convexFromWorld[2]+(result.m_convexToWorld[2]-result.m_convexFromWorld[2])*result.m_closestHitFraction;
v_location[0] = result.m_convexFromWorld[0] + (result.m_convexToWorld[0] - result.m_convexFromWorld[0]) * result.m_closestHitFraction;
v_location[1] = result.m_convexFromWorld[1] + (result.m_convexToWorld[1] - result.m_convexFromWorld[1]) * result.m_closestHitFraction;
v_location[2] = result.m_convexFromWorld[2] + (result.m_convexToWorld[2] - result.m_convexFromWorld[2]) * result.m_closestHitFraction;
v_hitpoint[0] = result.m_hitPointWorld[0];
v_hitpoint[1] = result.m_hitPointWorld[1];
@ -307,7 +310,7 @@ void RB_world_convex_sweep_test(rbDynamicsWorld *world, rbRigidBody *object, con
*r_hit = 0;
}
}
else{
else {
/* we need to return a value if user passes non convex body, to report */
*r_hit = -2;
}
@ -972,7 +975,7 @@ rbConstraint *RB_constraint_new_motor(float pivot[3], float orn[4], rbRigidBody
/* unlock motor axes */
con->getTranslationalLimitMotor()->m_upperLimit.setValue(-1.0f, -1.0f, -1.0f);
return (rbConstraint*)con;
return (rbConstraint *)con;
}
/* Cleanup ----------------------------- */

View File

@ -1293,7 +1293,7 @@ static void scene_update_object_func(TaskPool *pool, void *taskdata, int threadi
}
/* Update will decrease child's valency and schedule child with zero valency. */
DAG_threaded_update_handle_node_updated(node,scene_update_object_add_task, pool);
DAG_threaded_update_handle_node_updated(node, scene_update_object_add_task, pool);
#undef PRINT
}