Cleanup: shadowed variable warning
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@ -200,14 +200,14 @@ static void color_filter_task_cb(void *__restrict userdata,
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bool copy_alpha = col[3] == smooth_color[3];
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if (fade < 0.0f) {
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float delta[4];
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float delta_color[4];
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/* Unsharp mask. */
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copy_v4_v4(delta, ss->filter_cache->pre_smoothed_color[vd.index]);
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sub_v4_v4(delta, smooth_color);
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copy_v4_v4(delta_color, ss->filter_cache->pre_smoothed_color[vd.index]);
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sub_v4_v4(delta_color, smooth_color);
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copy_v4_v4(final_color, col);
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madd_v4_v4fl(final_color, delta, fade);
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madd_v4_v4fl(final_color, delta_color, fade);
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}
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else {
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blend_color_interpolate_float(final_color, col, smooth_color, fade);
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