Fix T74927: Slow playback using Auto Normalization

Caused by rBedb3b7a323a1.

Using evaluate_fcurve_only_curve actually causes quite a bit of slowdown
[6x] compared to bezier forward differencing [which was used prior to
rBedb3b7a323a1]. But full fcurve evaluation is desired with Dynamic
Interpolation Effects [Back/Elastic] since their min/max will not be
captured with forward differencing.

So now gain back speed [using bezier forward differencing] and only do
the full fcurve evaluation for dynamic interpolation effects.

Maniphest Tasks: T74927

Differential Revision: https://developer.blender.org/D7196
This commit is contained in:
Philipp Oeser 2020-03-27 09:54:43 +01:00
parent 6eb1004d50
commit d0b0a0a894
Notes: blender-bot 2023-02-14 07:36:17 +01:00
Referenced by issue #74927, very slow playback if activated thee Auto normalization
1 changed files with 39 additions and 6 deletions

View File

@ -441,12 +441,45 @@ static float normalization_factor_get(Scene *scene, FCurve *fcu, short flag, flo
min_coord = min_ff(min_coord, prev_bezt->vec[1][1]);
}
else {
float step_size = (bezt->vec[1][0] - prev_bezt->vec[1][0]) / resol;
for (int j = 0; j <= resol; j++) {
float eval_time = prev_bezt->vec[1][0] + step_size * j;
float eval_value = evaluate_fcurve_only_curve(fcu, eval_time);
max_coord = max_ff(max_coord, eval_value);
min_coord = min_ff(min_coord, eval_value);
if (!ELEM(prev_bezt->ipo, BEZT_IPO_BACK, BEZT_IPO_ELASTIC)) {
/* Calculate min/max using bezier forward differencing. */
float data[120];
float v1[2], v2[2], v3[2], v4[2];
v1[0] = prev_bezt->vec[1][0];
v1[1] = prev_bezt->vec[1][1];
v2[0] = prev_bezt->vec[2][0];
v2[1] = prev_bezt->vec[2][1];
v3[0] = bezt->vec[0][0];
v3[1] = bezt->vec[0][1];
v4[0] = bezt->vec[1][0];
v4[1] = bezt->vec[1][1];
correct_bezpart(v1, v2, v3, v4);
BKE_curve_forward_diff_bezier(
v1[0], v2[0], v3[0], v4[0], data, resol, sizeof(float) * 3);
BKE_curve_forward_diff_bezier(
v1[1], v2[1], v3[1], v4[1], data + 1, resol, sizeof(float) * 3);
for (int j = 0; j <= resol; ++j) {
const float *fp = &data[j * 3];
max_coord = max_ff(max_coord, fp[1]);
min_coord = min_ff(min_coord, fp[1]);
}
}
else {
/* Calculate min/max using full fcurve evaluation.
* [slower than bezier forward differencing but evaluates Back/Elastic interpolation
* as well].*/
float step_size = (bezt->vec[1][0] - prev_bezt->vec[1][0]) / resol;
for (int j = 0; j <= resol; j++) {
float eval_time = prev_bezt->vec[1][0] + step_size * j;
float eval_value = evaluate_fcurve_only_curve(fcu, eval_time);
max_coord = max_ff(max_coord, eval_value);
min_coord = min_ff(min_coord, eval_value);
}
}
}
}