Compositor: New Posterize Node

The posterize node limits the number of colors per channel.
This is useful to generate masks or to generate stylized images

Both the tiled and full-frame implementation are included in this patch

{F10314012}

Reviewed By: manzanilla, jbakker

Differential Revision: https://developer.blender.org/D12304
This commit is contained in:
Aaron Carlisle 2021-09-05 15:22:30 -04:00 committed by Aaron Carlisle
parent b7718bbdf5
commit d10ea97053
14 changed files with 276 additions and 0 deletions

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@ -333,6 +333,7 @@ compositor_node_categories = [
NodeItem("CompositorNodeGamma"),
NodeItem("CompositorNodeExposure"),
NodeItem("CompositorNodeColorCorrection"),
NodeItem("CompositorNodePosterize"),
NodeItem("CompositorNodeTonemap"),
NodeItem("CompositorNodeZcombine"),
]),

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@ -1255,6 +1255,7 @@ void ntreeGPUMaterialNodes(struct bNodeTree *localtree,
#define CMP_NODE_DENOISE 324
#define CMP_NODE_EXPOSURE 325
#define CMP_NODE_CRYPTOMATTE 326
#define CMP_NODE_POSTERIZE 327
/* channel toggles */
#define CMP_CHAN_RGB 1

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@ -4919,6 +4919,7 @@ static void registerCompositNodes()
register_node_type_cmp_inpaint();
register_node_type_cmp_despeckle();
register_node_type_cmp_defocus();
register_node_type_cmp_posterize();
register_node_type_cmp_sunbeams();
register_node_type_cmp_denoise();
register_node_type_cmp_antialiasing();

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@ -317,6 +317,8 @@ set(SRC
nodes/COM_FilterNode.h
nodes/COM_InpaintNode.cc
nodes/COM_InpaintNode.h
nodes/COM_PosterizeNode.cc
nodes/COM_PosterizeNode.h
operations/COM_BlurBaseOperation.cc
operations/COM_BlurBaseOperation.h
@ -346,6 +348,8 @@ set(SRC
operations/COM_MovieClipAttributeOperation.h
operations/COM_MovieDistortionOperation.cc
operations/COM_MovieDistortionOperation.h
operations/COM_PosterizeOperation.cc
operations/COM_PosterizeOperation.h
operations/COM_SMAAOperation.cc
operations/COM_SMAAOperation.h
operations/COM_VariableSizeBokehBlurOperation.cc

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@ -41,6 +41,7 @@
#include "COM_ColorExposureNode.h"
#include "COM_ColorMatteNode.h"
#include "COM_ColorNode.h"
#include "COM_PosterizeNode.h"
#include "COM_ColorRampNode.h"
#include "COM_ColorSpillNode.h"
#include "COM_ColorToBWNode.h"
@ -424,6 +425,9 @@ Node *COM_convert_bnode(bNode *b_node)
case CMP_NODE_ANTIALIASING:
node = new AntiAliasingNode(b_node);
break;
case CMP_NODE_POSTERIZE:
node = new PosterizeNode(b_node);
break;
}
return node;
}

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@ -0,0 +1,41 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2020, Blender Foundation.
*/
#include "COM_PosterizeNode.h"
#include "COM_PosterizeOperation.h"
#include "COM_ExecutionSystem.h"
namespace blender::compositor {
PosterizeNode::PosterizeNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void PosterizeNode::convertToOperations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
PosterizeOperation *operation = new PosterizeOperation();
converter.addOperation(operation);
converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
}
} // namespace blender::compositor

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@ -0,0 +1,36 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
#pragma once
#include "COM_Node.h"
namespace blender::compositor {
/**
* \brief PosterizeNode
* \ingroup Node
*/
class PosterizeNode : public Node {
public:
PosterizeNode(bNode *editorNode);
void convertToOperations(NodeConverter &converter,
const CompositorContext &context) const override;
};
} // namespace blender::compositor

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@ -0,0 +1,82 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
#include "COM_PosterizeOperation.h"
namespace blender::compositor {
PosterizeOperation::PosterizeOperation()
{
this->addInputSocket(DataType::Color);
this->addInputSocket(DataType::Value);
this->addOutputSocket(DataType::Color);
this->m_inputProgram = nullptr;
this->m_inputStepsProgram = nullptr;
flags.can_be_constant = true;
}
void PosterizeOperation::initExecution()
{
this->m_inputProgram = this->getInputSocketReader(0);
this->m_inputStepsProgram = this->getInputSocketReader(1);
}
void PosterizeOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float inputValue[4];
float inputSteps[4];
this->m_inputProgram->readSampled(inputValue, x, y, sampler);
this->m_inputStepsProgram->readSampled(inputSteps, x, y, sampler);
CLAMP(inputSteps[0], 2.0f, 1024.0f);
const float steps_inv = 1.0f / inputSteps[0];
output[0] = floor(inputValue[0] / steps_inv) * steps_inv;
output[1] = floor(inputValue[1] / steps_inv) * steps_inv;
output[2] = floor(inputValue[2] / steps_inv) * steps_inv;
output[3] = inputValue[3];
}
void PosterizeOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
const float *in_value = it.in(0);
const float *in_steps = it.in(1);
float steps = in_steps[0];
CLAMP(steps, 2.0f, 1024.0f);
const float steps_inv = 1.0f / steps;
it.out[0] = floor(in_value[0] / steps_inv) * steps_inv;
it.out[1] = floor(in_value[1] / steps_inv) * steps_inv;
it.out[2] = floor(in_value[2] / steps_inv) * steps_inv;
it.out[3] = in_value[3];
}
}
void PosterizeOperation::deinitExecution()
{
this->m_inputProgram = nullptr;
this->m_inputStepsProgram = nullptr;
}
} // namespace blender::compositor

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@ -0,0 +1,56 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class PosterizeOperation : public MultiThreadedOperation {
private:
/**
* Cached reference to the inputProgram
*/
SocketReader *m_inputProgram;
SocketReader *m_inputStepsProgram;
public:
PosterizeOperation();
/**
* The inner loop of this operation.
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
/**
* Initialize the execution
*/
void initExecution() override;
/**
* Deinitialize the execution
*/
void deinitExecution() override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor

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@ -177,6 +177,7 @@ extern StructRNA RNA_CompositorNodeMixRGB;
extern StructRNA RNA_CompositorNodeNormal;
extern StructRNA RNA_CompositorNodeNormalize;
extern StructRNA RNA_CompositorNodeOutputFile;
extern StructRNA RNA_CompositorNodePosterize;
extern StructRNA RNA_CompositorNodePremulKey;
extern StructRNA RNA_CompositorNodeRGB;
extern StructRNA RNA_CompositorNodeRGBToBW;

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@ -104,6 +104,7 @@ set(SRC
composite/nodes/node_composite_outputFile.c
composite/nodes/node_composite_pixelate.c
composite/nodes/node_composite_planetrackdeform.c
composite/nodes/node_composite_posterize.c
composite/nodes/node_composite_premulkey.c
composite/nodes/node_composite_rgb.c
composite/nodes/node_composite_rotate.c

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@ -80,6 +80,7 @@ void register_node_type_cmp_despeckle(void);
void register_node_type_cmp_defocus(void);
void register_node_type_cmp_denoise(void);
void register_node_type_cmp_antialiasing(void);
void register_node_type_cmp_posterize(void);
void register_node_type_cmp_valtorgb(void);
void register_node_type_cmp_rgbtobw(void);

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@ -225,6 +225,7 @@ DefNode(CompositorNode, CMP_NODE_CRYPTOMATTE_LEGACY, def_cmp_cryptomatte_legacy,
DefNode(CompositorNode, CMP_NODE_DENOISE, def_cmp_denoise, "DENOISE", Denoise, "Denoise", "" )
DefNode(CompositorNode, CMP_NODE_EXPOSURE, 0, "EXPOSURE", Exposure, "Exposure", "" )
DefNode(CompositorNode, CMP_NODE_ANTIALIASING, def_cmp_antialiasing, "ANTIALIASING", AntiAliasing, "Anti-Aliasing", "" )
DefNode(CompositorNode, CMP_NODE_POSTERIZE, 0, "POSTERIZE", Posterize, "Posterize", "" )
DefNode(TextureNode, TEX_NODE_OUTPUT, def_tex_output, "OUTPUT", Output, "Output", "" )
DefNode(TextureNode, TEX_NODE_CHECKER, 0, "CHECKER", Checker, "Checker", "" )

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@ -0,0 +1,46 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup cmpnodes
*/
#include "node_composite_util.h"
/* **************** Posterize ******************** */
static bNodeSocketTemplate cmp_node_posterize_in[] = {
{SOCK_RGBA, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f},
{SOCK_FLOAT, N_("Steps"), 8.0f, 8.0f, 8.0f, 8.0f, 2.0f, 1024.0f, PROP_NONE},
{-1, ""},
};
static bNodeSocketTemplate cmp_node_posterize_out[] = {
{SOCK_RGBA, N_("Image")},
{-1, ""},
};
void register_node_type_cmp_posterize(void)
{
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_POSTERIZE, "Posterize", NODE_CLASS_OP_COLOR, 0);
node_type_socket_templates(&ntype, cmp_node_posterize_in, cmp_node_posterize_out);
nodeRegisterType(&ntype);
}