UI: Refactor dropping support for the tree-view API

Introduces a dropping-controller API for the tree-view items,
`AbstractTreeViewItemDropController`. This reduces responsibilities of the main
tree-view item classes, which are already getting quite big. As I expect even
more functionality to be needed for it (e.g. drag support), it's better to
start introducing such controller types already.
This commit is contained in:
Julian Eisel 2021-10-24 18:51:12 +02:00
parent c4fa17c67a
commit d16e732638
5 changed files with 189 additions and 103 deletions

View File

@ -2781,11 +2781,8 @@ void UI_interface_tag_script_reload(void);
bool UI_tree_view_item_is_active(const uiTreeViewItemHandle *item);
bool UI_tree_view_item_matches(const uiTreeViewItemHandle *a, const uiTreeViewItemHandle *b);
bool UI_tree_view_item_can_drop(const uiTreeViewItemHandle *item_, const struct wmDrag *drag);
char *UI_tree_view_item_drop_tooltip(const uiTreeViewItemHandle *item, const struct wmDrag *drag);
bool UI_tree_view_item_drop_handle(uiTreeViewItemHandle *item_, const struct ListBase *drags);
char *UI_tree_view_item_drop_tooltip(const uiTreeViewItemHandle *item,
const struct bContext *C,
const struct wmDrag *drag,
const struct wmEvent *event);
bool UI_tree_view_item_can_rename(const uiTreeViewItemHandle *item_handle);
void UI_tree_view_item_begin_rename(uiTreeViewItemHandle *item_handle);

View File

@ -48,6 +48,7 @@ namespace blender::ui {
class AbstractTreeView;
class AbstractTreeViewItem;
class AbstractTreeViewItemDropController;
/* ---------------------------------------------------------------------- */
/** \name Tree-View Item Container
@ -242,17 +243,7 @@ class AbstractTreeViewItem : public TreeViewItemContainer {
* arguments for checking if the item is currently in an active state.
*/
virtual void is_active(IsActiveFn is_active_fn);
virtual bool on_drop(const wmDrag &drag);
virtual bool can_drop(const wmDrag &drag) const;
/**
* Custom text to display when dragging over a tree item. Should explain what happens when
* dropping the data onto this item. Will only be used if #AbstractTreeViewItem::can_drop()
* returns true, so the implementing override doesn't have to check that again.
* The returned value must be a translated string.
*/
virtual std::string drop_tooltip(const bContext &C,
const wmDrag &drag,
const wmEvent &event) const;
/**
* Queries if the tree-view item supports renaming in principle. Renaming may still fail, e.g. if
* another item is already being renamed.
@ -282,6 +273,15 @@ class AbstractTreeViewItem : public TreeViewItemContainer {
*/
virtual bool matches(const AbstractTreeViewItem &other) const;
/**
* If an item wants to support dropping data into it, it has to return a drop controller here.
* That is an object implementing #AbstractTreeViewItemDropController.
*
* \note This drop controller may be requested for each event. The tree-view doesn't keep a drop
* controller around currently. So it can not contain persistent state.
*/
virtual std::unique_ptr<AbstractTreeViewItemDropController> create_drop_controller() const;
void begin_renaming();
void end_renaming();
@ -343,6 +343,45 @@ class AbstractTreeViewItem : public TreeViewItemContainer {
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Drag 'n Drop
* \{ */
/**
* Class to customize the drop behavior of a tree-item, plus the behavior when dragging over this
* item. An item can return a drop controller for itself via a custom implementation of
* #AbstractTreeViewItem::create_drop_controller().
*/
class AbstractTreeViewItemDropController {
protected:
AbstractTreeView &tree_view_;
public:
AbstractTreeViewItemDropController(AbstractTreeView &tree_view);
virtual ~AbstractTreeViewItemDropController() = default;
/**
* Check if the data dragged with \a drag can be dropped on the item this controller is for.
*/
virtual bool can_drop(const wmDrag &drag) const = 0;
/**
* Custom text to display when dragging over a tree item. Should explain what happens when
* dropping the data onto this item. Will only be used if #AbstractTreeViewItem::can_drop()
* returns true, so the implementing override doesn't have to check that again.
* The returned value must be a translated string.
*/
virtual std::string drop_tooltip(const wmDrag &drag) const = 0;
/**
* Execute the logic to apply a drop of the data dragged with \a drag onto/into the item this
* controller is for.
*/
virtual bool on_drop(const wmDrag &drag) = 0;
template<class TreeViewType> inline TreeViewType &tree_view() const;
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Predefined Tree-View Item Types
*
@ -390,4 +429,9 @@ inline ItemT &TreeViewItemContainer::add_tree_item(Args &&...args)
add_tree_item(std::make_unique<ItemT>(std::forward<Args>(args)...)));
}
template<class TreeViewType> TreeViewType &AbstractTreeViewItemDropController::tree_view() const
{
return static_cast<TreeViewType &>(tree_view_);
}
} // namespace blender::ui

View File

@ -50,7 +50,7 @@ static char *ui_tree_view_drop_tooltip(bContext *C,
return nullptr;
}
return UI_tree_view_item_drop_tooltip(hovered_tree_item, C, drag, event);
return UI_tree_view_item_drop_tooltip(hovered_tree_item, drag);
}
void ED_dropboxes_ui()

View File

@ -354,22 +354,11 @@ void AbstractTreeViewItem::is_active(IsActiveFn is_active_fn)
is_active_fn_ = is_active_fn;
}
bool AbstractTreeViewItem::on_drop(const wmDrag & /*drag*/)
std::unique_ptr<AbstractTreeViewItemDropController> AbstractTreeViewItem::create_drop_controller()
const
{
/* Do nothing by default. */
return false;
}
bool AbstractTreeViewItem::can_drop(const wmDrag & /*drag*/) const
{
return false;
}
std::string AbstractTreeViewItem::drop_tooltip(const bContext & /*C*/,
const wmDrag & /*drag*/,
const wmEvent & /*event*/) const
{
return TIP_("Drop into/onto tree item");
/* There's no drop controller (and hence no drop support) by default. */
return nullptr;
}
bool AbstractTreeViewItem::can_rename() const
@ -553,6 +542,12 @@ void AbstractTreeViewItem::change_state_delayed()
activate();
}
}
/* ---------------------------------------------------------------------- */
AbstractTreeViewItemDropController::AbstractTreeViewItemDropController(AbstractTreeView &tree_view)
: tree_view_(tree_view)
{
}
/* ---------------------------------------------------------------------- */
@ -683,16 +678,25 @@ bool UI_tree_view_item_matches(const uiTreeViewItemHandle *a_handle,
bool UI_tree_view_item_can_drop(const uiTreeViewItemHandle *item_, const wmDrag *drag)
{
const AbstractTreeViewItem &item = reinterpret_cast<const AbstractTreeViewItem &>(*item_);
return item.can_drop(*drag);
const std::unique_ptr<AbstractTreeViewItemDropController> drop_controller =
item.create_drop_controller();
if (!drop_controller) {
return false;
}
return drop_controller->can_drop(*drag);
}
char *UI_tree_view_item_drop_tooltip(const uiTreeViewItemHandle *item_,
const bContext *C,
const wmDrag *drag,
const wmEvent *event)
char *UI_tree_view_item_drop_tooltip(const uiTreeViewItemHandle *item_, const wmDrag *drag)
{
const AbstractTreeViewItem &item = reinterpret_cast<const AbstractTreeViewItem &>(*item_);
return BLI_strdup(item.drop_tooltip(*C, *drag, *event).c_str());
const std::unique_ptr<AbstractTreeViewItemDropController> drop_controller =
item.create_drop_controller();
if (!drop_controller) {
return NULL;
}
return BLI_strdup(drop_controller->drop_tooltip(*drag).c_str());
}
/**
@ -702,10 +706,12 @@ char *UI_tree_view_item_drop_tooltip(const uiTreeViewItemHandle *item_,
bool UI_tree_view_item_drop_handle(uiTreeViewItemHandle *item_, const ListBase *drags)
{
AbstractTreeViewItem &item = reinterpret_cast<AbstractTreeViewItem &>(*item_);
std::unique_ptr<AbstractTreeViewItemDropController> drop_controller =
item.create_drop_controller();
LISTBASE_FOREACH (const wmDrag *, drag, drags) {
if (item.can_drop(*drag)) {
return item.on_drop(*drag);
if (drop_controller->can_drop(*drag)) {
return drop_controller->on_drop(*drag);
}
}

View File

@ -60,6 +60,7 @@ class AssetCatalogTreeView : public ui::AbstractTreeView {
SpaceFile &space_file_;
friend class AssetCatalogTreeViewItem;
friend class AssetCatalogDropController;
public:
AssetCatalogTreeView(::AssetLibrary *library,
@ -86,25 +87,34 @@ class AssetCatalogTreeViewItem : public ui::BasicTreeViewItem {
public:
AssetCatalogTreeViewItem(AssetCatalogTreeItem *catalog_item);
static bool has_droppable_item(const wmDrag &drag);
static bool drop_into_catalog(const AssetCatalogTreeView &tree_view,
const wmDrag &drag,
CatalogID catalog_id,
StringRefNull simple_name = "");
void on_activate() override;
void build_row(uiLayout &row) override;
void build_context_menu(bContext &C, uiLayout &column) const override;
bool can_drop(const wmDrag &drag) const override;
std::string drop_tooltip(const bContext &C,
const wmDrag &drag,
const wmEvent &event) const override;
bool on_drop(const wmDrag &drag) override;
bool can_rename() const override;
bool rename(StringRefNull new_name) override;
/** Add dropping support for catalog items. */
std::unique_ptr<ui::AbstractTreeViewItemDropController> create_drop_controller() const override;
};
class AssetCatalogDropController : public ui::AbstractTreeViewItemDropController {
AssetCatalogTreeItem &catalog_item_;
public:
explicit AssetCatalogDropController(AssetCatalogTreeView &tree_view,
AssetCatalogTreeItem &catalog_item);
bool can_drop(const wmDrag &drag) const override;
std::string drop_tooltip(const wmDrag &drag) const override;
bool on_drop(const wmDrag &drag) override;
static bool has_droppable_item(const wmDrag &drag);
static bool drop_into_catalog(const AssetCatalogTreeView &tree_view,
const wmDrag &drag,
CatalogID catalog_id,
StringRefNull simple_name = "");
};
/** Only reason this isn't just `BasicTreeViewItem` is to add a '+' icon for adding a root level
@ -118,11 +128,15 @@ class AssetCatalogTreeViewAllItem : public ui::BasicTreeViewItem {
class AssetCatalogTreeViewUnassignedItem : public ui::BasicTreeViewItem {
using BasicTreeViewItem::BasicTreeViewItem;
bool can_drop(const wmDrag &drag) const override;
std::string drop_tooltip(const bContext &C,
const wmDrag &drag,
const wmEvent &event) const override;
bool on_drop(const wmDrag &drag) override;
struct DropController : public ui::AbstractTreeViewItemDropController {
DropController(AssetCatalogTreeView &tree_view);
bool can_drop(const wmDrag &drag) const override;
std::string drop_tooltip(const wmDrag &drag) const override;
bool on_drop(const wmDrag &drag) override;
};
std::unique_ptr<ui::AbstractTreeViewItemDropController> create_drop_controller() const override;
};
/* ---------------------------------------------------------------------- */
@ -275,20 +289,38 @@ void AssetCatalogTreeViewItem::build_context_menu(bContext &C, uiLayout &column)
UI_menutype_draw(&C, mt, &column);
}
bool AssetCatalogTreeViewItem::has_droppable_item(const wmDrag &drag)
bool AssetCatalogTreeViewItem::can_rename() const
{
const ListBase *asset_drags = WM_drag_asset_list_get(&drag);
/* There needs to be at least one asset from the current file. */
LISTBASE_FOREACH (const wmDragAssetListItem *, asset_item, asset_drags) {
if (!asset_item->is_external) {
return true;
}
}
return false;
return true;
}
bool AssetCatalogTreeViewItem::can_drop(const wmDrag &drag) const
bool AssetCatalogTreeViewItem::rename(StringRefNull new_name)
{
/* Important to keep state. */
BasicTreeViewItem::rename(new_name);
const AssetCatalogTreeView &tree_view = static_cast<const AssetCatalogTreeView &>(
get_tree_view());
ED_asset_catalog_rename(tree_view.asset_library_, catalog_item_.get_catalog_id(), new_name);
return true;
}
std::unique_ptr<ui::AbstractTreeViewItemDropController> AssetCatalogTreeViewItem::
create_drop_controller() const
{
return std::make_unique<AssetCatalogDropController>(
static_cast<AssetCatalogTreeView &>(get_tree_view()), catalog_item_);
}
/* ---------------------------------------------------------------------- */
AssetCatalogDropController::AssetCatalogDropController(AssetCatalogTreeView &tree_view,
AssetCatalogTreeItem &catalog_item)
: ui::AbstractTreeViewItemDropController(tree_view), catalog_item_(catalog_item)
{
}
bool AssetCatalogDropController::can_drop(const wmDrag &drag) const
{
if (drag.type != WM_DRAG_ASSET_LIST) {
return false;
@ -296,9 +328,7 @@ bool AssetCatalogTreeViewItem::can_drop(const wmDrag &drag) const
return has_droppable_item(drag);
}
std::string AssetCatalogTreeViewItem::drop_tooltip(const bContext & /*C*/,
const wmDrag &drag,
const wmEvent & /*event*/) const
std::string AssetCatalogDropController::drop_tooltip(const wmDrag &drag) const
{
const ListBase *asset_drags = WM_drag_asset_list_get(&drag);
const bool is_multiple_assets = !BLI_listbase_is_single(asset_drags);
@ -312,10 +342,18 @@ std::string AssetCatalogTreeViewItem::drop_tooltip(const bContext & /*C*/,
")";
}
bool AssetCatalogTreeViewItem::drop_into_catalog(const AssetCatalogTreeView &tree_view,
const wmDrag &drag,
CatalogID catalog_id,
StringRefNull simple_name)
bool AssetCatalogDropController::on_drop(const wmDrag &drag)
{
return drop_into_catalog(tree_view<AssetCatalogTreeView>(),
drag,
catalog_item_.get_catalog_id(),
catalog_item_.get_simple_name());
}
bool AssetCatalogDropController::drop_into_catalog(const AssetCatalogTreeView &tree_view,
const wmDrag &drag,
CatalogID catalog_id,
StringRefNull simple_name)
{
const ListBase *asset_drags = WM_drag_asset_list_get(&drag);
if (!asset_drags) {
@ -339,28 +377,17 @@ bool AssetCatalogTreeViewItem::drop_into_catalog(const AssetCatalogTreeView &tre
return true;
}
bool AssetCatalogTreeViewItem::on_drop(const wmDrag &drag)
bool AssetCatalogDropController::has_droppable_item(const wmDrag &drag)
{
const AssetCatalogTreeView &tree_view = static_cast<const AssetCatalogTreeView &>(
get_tree_view());
return drop_into_catalog(
tree_view, drag, catalog_item_.get_catalog_id(), catalog_item_.get_simple_name());
}
const ListBase *asset_drags = WM_drag_asset_list_get(&drag);
bool AssetCatalogTreeViewItem::can_rename() const
{
return true;
}
bool AssetCatalogTreeViewItem::rename(StringRefNull new_name)
{
/* Important to keep state. */
BasicTreeViewItem::rename(new_name);
const AssetCatalogTreeView &tree_view = static_cast<const AssetCatalogTreeView &>(
get_tree_view());
ED_asset_catalog_rename(tree_view.asset_library_, catalog_item_.get_catalog_id(), new_name);
return true;
/* There needs to be at least one asset from the current file. */
LISTBASE_FOREACH (const wmDragAssetListItem *, asset_item, asset_drags) {
if (!asset_item->is_external) {
return true;
}
}
return false;
}
/* ---------------------------------------------------------------------- */
@ -382,17 +409,28 @@ void AssetCatalogTreeViewAllItem::build_row(uiLayout &row)
/* ---------------------------------------------------------------------- */
bool AssetCatalogTreeViewUnassignedItem::can_drop(const wmDrag &drag) const
std::unique_ptr<ui::AbstractTreeViewItemDropController> AssetCatalogTreeViewUnassignedItem::
create_drop_controller() const
{
return std::make_unique<AssetCatalogTreeViewUnassignedItem::DropController>(
static_cast<AssetCatalogTreeView &>(get_tree_view()));
}
AssetCatalogTreeViewUnassignedItem::DropController::DropController(AssetCatalogTreeView &tree_view)
: ui::AbstractTreeViewItemDropController(tree_view)
{
}
bool AssetCatalogTreeViewUnassignedItem::DropController::can_drop(const wmDrag &drag) const
{
if (drag.type != WM_DRAG_ASSET_LIST) {
return false;
}
return AssetCatalogTreeViewItem::has_droppable_item(drag);
return AssetCatalogDropController::has_droppable_item(drag);
}
std::string AssetCatalogTreeViewUnassignedItem::drop_tooltip(const bContext & /*C*/,
const wmDrag &drag,
const wmEvent & /*event*/) const
std::string AssetCatalogTreeViewUnassignedItem::DropController::drop_tooltip(
const wmDrag &drag) const
{
const ListBase *asset_drags = WM_drag_asset_list_get(&drag);
const bool is_multiple_assets = !BLI_listbase_is_single(asset_drags);
@ -401,16 +439,17 @@ std::string AssetCatalogTreeViewUnassignedItem::drop_tooltip(const bContext & /*
TIP_("Move asset out of any catalog");
}
bool AssetCatalogTreeViewUnassignedItem::on_drop(const wmDrag &drag)
bool AssetCatalogTreeViewUnassignedItem::DropController::on_drop(const wmDrag &drag)
{
const AssetCatalogTreeView &tree_view = static_cast<const AssetCatalogTreeView &>(
get_tree_view());
/* Assign to nil catalog ID. */
return AssetCatalogTreeViewItem::drop_into_catalog(tree_view, drag, CatalogID{});
return AssetCatalogDropController::drop_into_catalog(
tree_view<AssetCatalogTreeView>(), drag, CatalogID{});
}
} // namespace blender::ed::asset_browser
/* ---------------------------------------------------------------------- */
namespace blender::ed::asset_browser {
class AssetCatalogFilterSettings {