Cleanup: in Cycles force inline transform_inverse_impl
We expect this to always happen. Ref T100891
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blender-bot
2023-02-14 03:03:03 +01:00
Referenced by issue #100891, blender3.3 HIP performance down 30% on Windows
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@ -31,7 +31,7 @@ ccl_device_forceinline float transform_inverse_dot(const float3 a, const float3
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return dot(a, b);
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}
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ccl_device_inline Transform transform_inverse_impl(const Transform tfm)
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ccl_device_forceinline Transform transform_inverse_impl(const Transform tfm)
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{
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/* This implementation matches the one in Embree exactly, to ensure consistent
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* results with the ray intersection of instances. */
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