License headers: add license header to source/blender/gpu/metal
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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@ -74,4 +76,4 @@ class MTLBackend : public GPUBackend {
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};
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} // namespace gpu
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} // namespace blender
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} // namespace blender
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@ -1,3 +1,5 @@
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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@ -1,3 +1,5 @@
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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