Geometry Nodes: Curve Primitive Quadratic Bezier Segment
This patch is for a node that creates a poly spline from a 3 point quadratic Bezier. Resolution is also specified. Curve primitives design task: T89220 Differential Revision: https://developer.blender.org/D11649
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blender-bot
2025-02-14 01:37:13 +00:00
Referenced by issue #89220, Curve Primitive Nodes
@ -512,6 +512,7 @@ geometry_node_categories = [
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GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
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NodeItem("GeometryNodeCurveStar"),
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NodeItem("GeometryNodeCurveSpiral"),
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NodeItem("GeometryNodeCurveQuadraticBezier"),
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]),
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GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
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NodeItem("GeometryNodeBoundBox"),
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@ -1441,6 +1441,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
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#define GEO_NODE_RAYCAST 1061
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#define GEO_NODE_CURVE_PRIMITIVE_STAR 1062
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#define GEO_NODE_CURVE_PRIMITIVE_SPIRAL 1063
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#define GEO_NODE_CURVE_PRIMITIVE_QUADRATIC_BEZIER 1064
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/** \} */
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@ -5054,6 +5054,7 @@ static void registerGeometryNodes()
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register_node_type_geo_collection_info();
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register_node_type_geo_convex_hull();
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register_node_type_geo_curve_length();
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register_node_type_geo_curve_primitive_quadratic_bezier();
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register_node_type_geo_curve_primitive_spiral();
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register_node_type_geo_curve_primitive_star();
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register_node_type_geo_curve_to_mesh();
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@ -164,6 +164,7 @@ set(SRC
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geometry/nodes/node_geo_common.cc
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geometry/nodes/node_geo_convex_hull.cc
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geometry/nodes/node_geo_curve_length.cc
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geometry/nodes/node_geo_curve_primitive_quadratic_bezier.cc
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geometry/nodes/node_geo_curve_primitive_spiral.cc
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geometry/nodes/node_geo_curve_primitive_star.cc
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geometry/nodes/node_geo_curve_to_mesh.cc
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@ -52,6 +52,7 @@ void register_node_type_geo_bounding_box(void);
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void register_node_type_geo_collection_info(void);
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void register_node_type_geo_convex_hull(void);
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void register_node_type_geo_curve_length(void);
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void register_node_type_geo_curve_primitive_quadratic_bezier(void);
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void register_node_type_geo_curve_primitive_spiral(void);
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void register_node_type_geo_curve_primitive_star(void);
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void register_node_type_geo_curve_to_mesh(void);
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@ -291,6 +291,7 @@ DefNode(GeometryNode, GEO_NODE_BOUNDING_BOX, 0, "BOUNDING_BOX", BoundBox, "Bound
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DefNode(GeometryNode, GEO_NODE_COLLECTION_INFO, def_geo_collection_info, "COLLECTION_INFO", CollectionInfo, "Collection Info", "")
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DefNode(GeometryNode, GEO_NODE_CONVEX_HULL, 0, "CONVEX_HULL", ConvexHull, "Convex Hull", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_LENGTH, 0, "CURVE_LENGTH", CurveLength, "Curve Length", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_QUADRATIC_BEZIER, 0, "CURVE_PRIMITIVE_QUADRATIC_BEZIER", CurveQuadraticBezier, "Quadratic Bezier", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_STAR, 0, "CURVE_PRIMITIVE_STAR", CurveStar, "Star", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_SPIRAL, 0, "CURVE_PRIMITIVE_SPIRAL", CurveSpiral, "Curve Spiral", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_RESAMPLE, def_geo_curve_resample, "CURVE_RESAMPLE", CurveResample, "Resample Curve", "")
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@ -0,0 +1,82 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "BKE_spline.hh"
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#include "node_geometry_util.hh"
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static bNodeSocketTemplate geo_node_curve_primitive_quadratic_bezier_in[] = {
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{SOCK_INT, N_("Resolution"), 16.0f, 0.0f, 0.0f, 0.0f, 3, 256, PROP_UNSIGNED},
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{SOCK_VECTOR, N_("Start"), -1.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
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{SOCK_VECTOR, N_("Middle"), 0.0f, 2.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
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{SOCK_VECTOR, N_("End"), 1.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
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{-1, ""},
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};
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static bNodeSocketTemplate geo_node_curve_primitive_quadratic_bezier_out[] = {
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{SOCK_GEOMETRY, N_("Curve")},
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{-1, ""},
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};
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namespace blender::nodes {
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static std::unique_ptr<CurveEval> create_quadratic_bezier_curve(const float3 p1,
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const float3 p2,
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const float3 p3,
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const int resolution)
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{
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std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
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std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
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const float step = 1.0f / resolution;
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for (int i : IndexRange(resolution + 1)) {
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const float factor = step * i;
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const float3 q1 = float3::interpolate(p1, p2, factor);
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const float3 q2 = float3::interpolate(p2, p3, factor);
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const float3 out = float3::interpolate(q1, q2, factor);
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spline->add_point(out, 1.0f, 0.0f);
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}
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spline->attributes.reallocate(spline->size());
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curve->add_spline(std::move(spline));
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curve->attributes.reallocate(curve->splines().size());
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return curve;
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}
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static void geo_node_curve_primitive_quadratic_bezier_exec(GeoNodeExecParams params)
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{
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std::unique_ptr<CurveEval> curve = create_quadratic_bezier_curve(
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params.extract_input<float3>("Start"),
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params.extract_input<float3>("Middle"),
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params.extract_input<float3>("End"),
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std::max(params.extract_input<int>("Resolution"), 3));
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params.set_output("Curve", GeometrySet::create_with_curve(curve.release()));
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}
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} // namespace blender::nodes
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void register_node_type_geo_curve_primitive_quadratic_bezier()
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{
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static bNodeType ntype;
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geo_node_type_base(&ntype,
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GEO_NODE_CURVE_PRIMITIVE_QUADRATIC_BEZIER,
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"Quadratic Bezier",
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NODE_CLASS_GEOMETRY,
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0);
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node_type_socket_templates(&ntype,
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geo_node_curve_primitive_quadratic_bezier_in,
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geo_node_curve_primitive_quadratic_bezier_out);
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ntype.geometry_node_execute = blender::nodes::geo_node_curve_primitive_quadratic_bezier_exec;
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nodeRegisterType(&ntype);
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}
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