Cycles: Correct object flags bitfield, was missing negative scale there

It's quite a few of circumstances to be met to hit the case when render
wouldn't be correct.

Better to be ported to the final release.
This commit is contained in:
Sergey Sharybin 2014-09-28 14:13:36 +06:00
parent 839e24c0c3
commit d41f99ac57
1 changed files with 1 additions and 1 deletions

View File

@ -616,7 +616,7 @@ enum ShaderDataFlag {
SD_TRANSFORM_APPLIED = 2097152, /* vertices have transform applied */
SD_NEGATIVE_SCALE_APPLIED = 4194304, /* vertices have negative scale applied */
SD_OBJECT_FLAGS = (SD_HOLDOUT_MASK|SD_OBJECT_MOTION|SD_TRANSFORM_APPLIED)
SD_OBJECT_FLAGS = (SD_HOLDOUT_MASK|SD_OBJECT_MOTION|SD_TRANSFORM_APPLIED|SD_NEGATIVE_SCALE_APPLIED)
};
struct KernelGlobals;