Cleanup: remove unused argument
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@ -620,7 +620,7 @@ struct Fan {
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return result;
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}
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void mark_already_added_segments(const MeshData &mesh_data, const UVVertex &uv_vertex)
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void mark_already_added_segments(const UVVertex &uv_vertex)
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{
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Vector<int> mesh_primitive_indices = connecting_mesh_primitive_indices(uv_vertex);
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@ -908,7 +908,7 @@ static void extend_at_vert(const MeshData &mesh_data,
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return;
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}
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fan.init_uv_coordinates(mesh_data, *uv_vertex);
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fan.mark_already_added_segments(mesh_data, *uv_vertex);
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fan.mark_already_added_segments(*uv_vertex);
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int num_to_add = fan.count_edges_not_added();
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/* In 3d space everything can connected, but in uv space it may not.
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