Cleanup: Use vector instead of linked list

This commit is contained in:
Hans Goudey 2021-12-24 10:05:47 -06:00
parent dd01ce2cd0
commit d48fc7d156
1 changed files with 10 additions and 7 deletions

View File

@ -32,6 +32,7 @@
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_vector.hh"
#include "BLT_translation.h"
@ -63,6 +64,7 @@
using blender::float2;
using blender::Map;
using blender::Vector;
/* -------------------------------------------------------------------- */
/** \name Local Utilities
@ -218,11 +220,13 @@ static void animation_basepath_change_free(AnimationBasePathChange *basepath_cha
MEM_freeN(basepath_change);
}
/* returns 1 if its OK */
static int node_group_ungroup(Main *bmain, bNodeTree *ntree, bNode *gnode)
/**
* \return True if successful.
*/
static bool node_group_ungroup(Main *bmain, bNodeTree *ntree, bNode *gnode)
{
ListBase anim_basepaths = {nullptr, nullptr};
LinkNode *nodes_delayed_free = nullptr;
Vector<bNode *> nodes_delayed_free;
const bNodeTree *ngroup = reinterpret_cast<const bNodeTree *>(gnode->id);
/* wgroup is a temporary copy of the NodeTree we're merging in
@ -239,7 +243,7 @@ static int node_group_ungroup(Main *bmain, bNodeTree *ntree, bNode *gnode)
*/
if (ELEM(node->type, NODE_GROUP_INPUT, NODE_GROUP_OUTPUT)) {
/* We must delay removal since sockets will reference this node. see: T52092 */
BLI_linklist_prepend(&nodes_delayed_free, node);
nodes_delayed_free.append(node);
}
/* keep track of this node's RNA "base" path (the part of the path identifying the node)
@ -384,15 +388,14 @@ static int node_group_ungroup(Main *bmain, bNodeTree *ntree, bNode *gnode)
}
}
while (nodes_delayed_free) {
bNode *node = (bNode *)BLI_linklist_pop(&nodes_delayed_free);
for (bNode *node : nodes_delayed_free) {
nodeRemoveNode(bmain, ntree, node, false);
}
/* delete the group instance and dereference group tree */
nodeRemoveNode(bmain, ntree, gnode, true);
return 1;
return true;
}
static int node_group_ungroup_exec(bContext *C, wmOperator *op)