Fix T88234: Crash with Eevee when shader displacement socket connection is muted
In {rB266cd7bb82ce}, support for muting links was added. It might be debatable if we define a shader as "having" displacement even if the link is muted, but after said commit, shader_has_displacement() would return true but still leave the returned node as NULL. Now also return false if the link is muted (otherwise the caller would need to additionally check the returned node as well.) Maniphest Tasks: T88234 Differential Revision: https://developer.blender.org/D11256
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blender-bot
2023-02-13 18:42:26 +01:00
Referenced by issue #88234, Crash with Eevee when shader displacement socket connection is muted
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@ -557,12 +557,14 @@ static bool ntree_shader_has_displacement(bNodeTree *ntree,
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/* Non-cycles node is used as an output. */
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return false;
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}
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if ((displacement->link != NULL) && !(displacement->link->flag & NODE_LINK_MUTED)) {
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*r_node = displacement->link->fromnode;
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*r_socket = displacement->link->fromsock;
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*r_link = displacement->link;
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return true;
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}
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return displacement->link != NULL;
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return false;
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}
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static void ntree_shader_relink_node_normal(bNodeTree *ntree,
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