Cryptomatte: Fix When Image based Cryptomatte Aren't On The First Render Layer.

The image user wasn't updated to reflect the correct render layer.
This commit is contained in:
Jeroen Bakker 2021-03-30 11:05:10 +02:00
parent e125c9329d
commit d4e76712d4
1 changed files with 8 additions and 1 deletions

View File

@ -178,7 +178,12 @@ void CryptomatteNode::input_operations_from_image_source(
}
const std::string prefix = prefix_from_node(node);
LISTBASE_FOREACH (RenderLayer *, render_layer, &image->rr->layers) {
int layer_index;
LISTBASE_FOREACH_INDEX (RenderLayer *, render_layer, &image->rr->layers, layer_index) {
if (!blender::StringRef(prefix).startswith(blender::StringRef(
render_layer->name, BLI_strnlen(render_layer->name, sizeof(render_layer->name))))) {
continue;
}
LISTBASE_FOREACH (RenderPass *, render_pass, &render_layer->passes) {
const std::string combined_name = combined_layer_pass_name(render_layer, render_pass);
if (blender::StringRef(combined_name).startswith(prefix)) {
@ -186,10 +191,12 @@ void CryptomatteNode::input_operations_from_image_source(
render_layer, render_pass, view);
op->setImage(image);
op->setImageUser(iuser);
iuser->layer = layer_index;
op->setFramenumber(context.getFramenumber());
r_input_operations.append(op);
}
}
break;
}
}
BKE_image_release_ibuf(image, ibuf, nullptr);