Fix T92593: Object preview not re-rendered after "Mark as Asset"

When using "Mark as Asset" the second time on an object (after having
done a "Mark as Asset" and then a "Clear Asset"), the old preview would
be re-used, even if the object was changed meanwhile. This is a bit of a
papercut, so always force previews to be re-rendered on "Mark as Asset".
This commit is contained in:
Julian Eisel 2021-11-01 12:58:33 +01:00
parent 3df587b798
commit d5e343be27
Notes: blender-bot 2023-02-14 01:07:44 +01:00
Referenced by issue #92593, Asset browser doesn't update previews
1 changed files with 8 additions and 4 deletions

View File

@ -23,18 +23,17 @@
#include <memory>
#include <string>
#include "DNA_ID.h"
#include "BKE_asset.h"
#include "BKE_context.h"
#include "BKE_icons.h"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BLO_readfile.h"
#include "DNA_ID.h"
#include "DNA_asset_types.h"
#include "DNA_space_types.h"
#include "UI_interface_icons.h"
#include "RNA_access.h"
@ -66,6 +65,11 @@ bool ED_asset_mark_id(ID *id)
void ED_asset_generate_preview(const bContext *C, ID *id)
{
PreviewImage *preview = BKE_previewimg_id_get(id);
if (preview) {
BKE_previewimg_clear(preview);
}
UI_icon_render_id(C, nullptr, id, ICON_SIZE_PREVIEW, true);
}