GPUTexture: Fixed typo where wrong enum was used
This patch fixes a typo in commit e59f754c16
which incorrectly uses `GPU_TEXTURE_ARRAY` instead of `GPU_FORMAT_COMPRESSED`.
`GPU_FORMAT_COMPRESSED` and `GPU_TEXTURE_ARRAY` both currently evaluate to 16, so this patch does not change anything functionally; however, this patch will prevent issues from arising in the future.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D14384
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@ -72,7 +72,7 @@ bool GLTexture::init_internal()
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GLenum internal_format = to_gl_internal_format(format_);
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const bool is_cubemap = bool(type_ == GPU_TEXTURE_CUBE);
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const bool is_layered = bool(type_ & GPU_TEXTURE_ARRAY);
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const bool is_compressed = bool(format_flag_ & GPU_TEXTURE_ARRAY);
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const bool is_compressed = bool(format_flag_ & GPU_FORMAT_COMPRESSED);
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const int dimensions = (is_cubemap) ? 2 : this->dimensions_count();
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GLenum gl_format = to_gl_data_format(format_);
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GLenum gl_type = to_gl(to_data_format(format_));
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