GPUTexture: Fixed typo where wrong enum was used

This patch fixes a typo in commit e59f754c16 which incorrectly uses `GPU_TEXTURE_ARRAY` instead of `GPU_FORMAT_COMPRESSED`.

`GPU_FORMAT_COMPRESSED` and `GPU_TEXTURE_ARRAY` both currently evaluate to 16,  so this patch does not change anything functionally; however, this patch will prevent issues from arising in the future.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D14384
This commit is contained in:
Ethan-Hall 2022-04-14 11:41:47 +02:00 committed by Clément Foucault
parent f1ae6952a8
commit d62f443f2d
1 changed files with 1 additions and 1 deletions

View File

@ -72,7 +72,7 @@ bool GLTexture::init_internal()
GLenum internal_format = to_gl_internal_format(format_);
const bool is_cubemap = bool(type_ == GPU_TEXTURE_CUBE);
const bool is_layered = bool(type_ & GPU_TEXTURE_ARRAY);
const bool is_compressed = bool(format_flag_ & GPU_TEXTURE_ARRAY);
const bool is_compressed = bool(format_flag_ & GPU_FORMAT_COMPRESSED);
const int dimensions = (is_cubemap) ? 2 : this->dimensions_count();
GLenum gl_format = to_gl_data_format(format_);
GLenum gl_type = to_gl(to_data_format(format_));