Cycles: add pointcloud implementation for Metal RT
This is not currently working, with an internal compiler error. However we are currently using BVH2 instead of Metal RT. So this has no effect for users, it's being committed to avoid the code getting outdated. Ref T92573, T92212 Differential Revision: https://developer.blender.org/D13632
This commit is contained in:
parent
5e51a5e8a4
commit
d68ce0e475
Notes:
blender-bot
2024-01-31 11:35:08 +01:00
Referenced by issue #92573, Cycles: point cloud geometry improvements Referenced by issue #92212, Cycles Metal device
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@ -58,6 +58,11 @@ class BVHMetal : public BVH {
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id<MTLCommandQueue> queue,
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Geometry *const geom,
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bool refit);
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bool build_BLAS_pointcloud(Progress &progress,
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id<MTLDevice> device,
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id<MTLCommandQueue> queue,
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Geometry *const geom,
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bool refit);
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bool build_TLAS(Progress &progress, id<MTLDevice> device, id<MTLCommandQueue> queue, bool refit);
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};
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@ -19,6 +19,7 @@
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# include "scene/hair.h"
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# include "scene/mesh.h"
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# include "scene/object.h"
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# include "scene/pointcloud.h"
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# include "util/progress.h"
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@ -475,6 +476,220 @@ bool BVHMetal::build_BLAS_hair(Progress &progress,
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return false;
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}
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bool BVHMetal::build_BLAS_pointcloud(Progress &progress,
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id<MTLDevice> device,
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id<MTLCommandQueue> queue,
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Geometry *const geom,
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bool refit)
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{
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if (@available(macos 12.0, *)) {
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/* Build BLAS for point cloud */
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PointCloud *pointcloud = static_cast<PointCloud *>(geom);
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if (pointcloud->num_points() == 0) {
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return false;
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}
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/*------------------------------------------------*/
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BVH_status("Building pointcloud BLAS | %7d points | %s",
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(int)pointcloud->num_points(),
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geom->name.c_str());
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/*------------------------------------------------*/
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const size_t num_points = pointcloud->get_points().size();
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const float3 *points = pointcloud->get_points().data();
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const float *radius = pointcloud->get_radius().data();
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const bool use_fast_trace_bvh = (params.bvh_type == BVH_TYPE_STATIC);
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size_t num_motion_steps = 1;
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Attribute *motion_keys = pointcloud->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
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if (motion_blur && pointcloud->get_use_motion_blur() && motion_keys) {
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num_motion_steps = pointcloud->get_motion_steps();
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}
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const size_t num_aabbs = num_motion_steps;
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MTLResourceOptions storage_mode;
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if (device.hasUnifiedMemory) {
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storage_mode = MTLResourceStorageModeShared;
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}
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else {
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storage_mode = MTLResourceStorageModeManaged;
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}
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/* Allocate a GPU buffer for the AABB data and populate it */
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id<MTLBuffer> aabbBuf = [device
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newBufferWithLength:num_aabbs * sizeof(MTLAxisAlignedBoundingBox)
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options:storage_mode];
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MTLAxisAlignedBoundingBox *aabb_data = (MTLAxisAlignedBoundingBox *)[aabbBuf contents];
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/* Get AABBs for each motion step */
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size_t center_step = (num_motion_steps - 1) / 2;
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for (size_t step = 0; step < num_motion_steps; ++step) {
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/* The center step for motion vertices is not stored in the attribute */
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if (step != center_step) {
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size_t attr_offset = (step > center_step) ? step - 1 : step;
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points = motion_keys->data_float3() + attr_offset * num_points;
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}
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for (size_t j = 0; j < num_points; ++j) {
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const PointCloud::Point point = pointcloud->get_point(j);
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BoundBox bounds = BoundBox::empty;
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point.bounds_grow(points, radius, bounds);
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const size_t index = step * num_points + j;
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aabb_data[index].min = (MTLPackedFloat3 &)bounds.min;
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aabb_data[index].max = (MTLPackedFloat3 &)bounds.max;
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}
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}
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if (storage_mode == MTLResourceStorageModeManaged) {
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[aabbBuf didModifyRange:NSMakeRange(0, aabbBuf.length)];
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}
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# if 0
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for (size_t i=0; i<num_aabbs && i < 400; i++) {
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MTLAxisAlignedBoundingBox& bb = aabb_data[i];
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printf(" %d: %.1f,%.1f,%.1f -- %.1f,%.1f,%.1f\n", int(i), bb.min.x, bb.min.y, bb.min.z, bb.max.x, bb.max.y, bb.max.z);
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}
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# endif
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MTLAccelerationStructureGeometryDescriptor *geomDesc;
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if (motion_blur) {
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std::vector<MTLMotionKeyframeData *> aabb_ptrs;
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aabb_ptrs.reserve(num_motion_steps);
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for (size_t step = 0; step < num_motion_steps; ++step) {
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MTLMotionKeyframeData *k = [MTLMotionKeyframeData data];
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k.buffer = aabbBuf;
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k.offset = step * num_points * sizeof(MTLAxisAlignedBoundingBox);
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aabb_ptrs.push_back(k);
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}
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MTLAccelerationStructureMotionBoundingBoxGeometryDescriptor *geomDescMotion =
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[MTLAccelerationStructureMotionBoundingBoxGeometryDescriptor descriptor];
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geomDescMotion.boundingBoxBuffers = [NSArray arrayWithObjects:aabb_ptrs.data()
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count:aabb_ptrs.size()];
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geomDescMotion.boundingBoxCount = num_points;
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geomDescMotion.boundingBoxStride = sizeof(aabb_data[0]);
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geomDescMotion.intersectionFunctionTableOffset = 2;
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/* Force a single any-hit call, so shadow record-all behavior works correctly */
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/* (Match optix behavior: unsigned int build_flags =
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* OPTIX_GEOMETRY_FLAG_REQUIRE_SINGLE_ANYHIT_CALL;) */
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geomDescMotion.allowDuplicateIntersectionFunctionInvocation = false;
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geomDescMotion.opaque = true;
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geomDesc = geomDescMotion;
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}
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else {
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MTLAccelerationStructureBoundingBoxGeometryDescriptor *geomDescNoMotion =
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[MTLAccelerationStructureBoundingBoxGeometryDescriptor descriptor];
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geomDescNoMotion.boundingBoxBuffer = aabbBuf;
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geomDescNoMotion.boundingBoxBufferOffset = 0;
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geomDescNoMotion.boundingBoxCount = int(num_aabbs);
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geomDescNoMotion.boundingBoxStride = sizeof(aabb_data[0]);
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geomDescNoMotion.intersectionFunctionTableOffset = 2;
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/* Force a single any-hit call, so shadow record-all behavior works correctly */
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/* (Match optix behavior: unsigned int build_flags =
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* OPTIX_GEOMETRY_FLAG_REQUIRE_SINGLE_ANYHIT_CALL;) */
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geomDescNoMotion.allowDuplicateIntersectionFunctionInvocation = false;
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geomDescNoMotion.opaque = true;
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geomDesc = geomDescNoMotion;
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}
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MTLPrimitiveAccelerationStructureDescriptor *accelDesc =
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[MTLPrimitiveAccelerationStructureDescriptor descriptor];
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accelDesc.geometryDescriptors = @[ geomDesc ];
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if (motion_blur) {
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accelDesc.motionStartTime = 0.0f;
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accelDesc.motionEndTime = 1.0f;
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accelDesc.motionStartBorderMode = MTLMotionBorderModeVanish;
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accelDesc.motionEndBorderMode = MTLMotionBorderModeVanish;
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accelDesc.motionKeyframeCount = num_motion_steps;
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}
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if (!use_fast_trace_bvh) {
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accelDesc.usage |= (MTLAccelerationStructureUsageRefit |
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MTLAccelerationStructureUsagePreferFastBuild);
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}
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MTLAccelerationStructureSizes accelSizes = [device
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accelerationStructureSizesWithDescriptor:accelDesc];
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id<MTLAccelerationStructure> accel_uncompressed = [device
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newAccelerationStructureWithSize:accelSizes.accelerationStructureSize];
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id<MTLBuffer> scratchBuf = [device newBufferWithLength:accelSizes.buildScratchBufferSize
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options:MTLResourceStorageModePrivate];
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id<MTLBuffer> sizeBuf = [device newBufferWithLength:8 options:MTLResourceStorageModeShared];
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id<MTLCommandBuffer> accelCommands = [queue commandBuffer];
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id<MTLAccelerationStructureCommandEncoder> accelEnc =
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[accelCommands accelerationStructureCommandEncoder];
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if (refit) {
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[accelEnc refitAccelerationStructure:accel_struct
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descriptor:accelDesc
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destination:accel_uncompressed
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scratchBuffer:scratchBuf
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scratchBufferOffset:0];
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}
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else {
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[accelEnc buildAccelerationStructure:accel_uncompressed
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descriptor:accelDesc
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scratchBuffer:scratchBuf
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scratchBufferOffset:0];
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}
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if (use_fast_trace_bvh) {
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[accelEnc writeCompactedAccelerationStructureSize:accel_uncompressed
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toBuffer:sizeBuf
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offset:0
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sizeDataType:MTLDataTypeULong];
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}
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[accelEnc endEncoding];
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[accelCommands addCompletedHandler:^(id<MTLCommandBuffer> command_buffer) {
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/* free temp resources */
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[scratchBuf release];
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[aabbBuf release];
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if (use_fast_trace_bvh) {
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/* Compact the accel structure */
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uint64_t compressed_size = *(uint64_t *)sizeBuf.contents;
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
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id<MTLCommandBuffer> accelCommands = [queue commandBuffer];
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id<MTLAccelerationStructureCommandEncoder> accelEnc =
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[accelCommands accelerationStructureCommandEncoder];
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id<MTLAccelerationStructure> accel = [device
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newAccelerationStructureWithSize:compressed_size];
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[accelEnc copyAndCompactAccelerationStructure:accel_uncompressed
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toAccelerationStructure:accel];
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[accelEnc endEncoding];
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[accelCommands addCompletedHandler:^(id<MTLCommandBuffer> command_buffer) {
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uint64_t allocated_size = [accel allocatedSize];
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stats.mem_alloc(allocated_size);
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accel_struct = accel;
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[accel_uncompressed release];
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accel_struct_building = false;
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}];
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[accelCommands commit];
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});
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}
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else {
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/* set our acceleration structure to the uncompressed structure */
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accel_struct = accel_uncompressed;
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uint64_t allocated_size = [accel_struct allocatedSize];
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stats.mem_alloc(allocated_size);
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accel_struct_building = false;
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}
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[sizeBuf release];
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}];
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accel_struct_building = true;
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[accelCommands commit];
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return true;
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}
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return false;
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}
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bool BVHMetal::build_BLAS(Progress &progress,
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id<MTLDevice> device,
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id<MTLCommandQueue> queue,
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@ -491,6 +706,8 @@ bool BVHMetal::build_BLAS(Progress &progress,
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return build_BLAS_mesh(progress, device, queue, geom, refit);
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case Geometry::HAIR:
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return build_BLAS_hair(progress, device, queue, geom, refit);
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case Geometry::POINTCLOUD:
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return build_BLAS_pointcloud(progress, device, queue, geom, refit);
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default:
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return false;
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}
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@ -36,6 +36,8 @@ enum {
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METALRT_FUNC_CURVE_RIBBON_SHADOW,
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METALRT_FUNC_CURVE_ALL,
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METALRT_FUNC_CURVE_ALL_SHADOW,
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METALRT_FUNC_POINT,
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METALRT_FUNC_POINT_SHADOW,
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METALRT_FUNC_NUM
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};
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@ -358,6 +358,8 @@ bool MetalDeviceKernels::load(MetalDevice *device, int kernel_type)
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"__intersection__curve_ribbon_shadow",
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"__intersection__curve_all",
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"__intersection__curve_all_shadow",
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"__intersection__point",
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"__intersection__point_shadow",
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};
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assert(sizeof(function_names) / sizeof(function_names[0]) == METALRT_FUNC_NUM);
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@ -400,36 +402,50 @@ bool MetalDeviceKernels::load(MetalDevice *device, int kernel_type)
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NSArray *function_list = nil;
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if (device->use_metalrt) {
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id<MTLFunction> box_intersect_default = nil;
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id<MTLFunction> box_intersect_shadow = nil;
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id<MTLFunction> curve_intersect_default = nil;
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id<MTLFunction> curve_intersect_shadow = nil;
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id<MTLFunction> point_intersect_default = nil;
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id<MTLFunction> point_intersect_shadow = nil;
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if (device->kernel_features & KERNEL_FEATURE_HAIR) {
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/* Add curve intersection programs. */
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if (device->kernel_features & KERNEL_FEATURE_HAIR_THICK) {
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/* Slower programs for thick hair since that also slows down ribbons.
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* Ideally this should not be needed. */
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box_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL];
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box_intersect_shadow = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL_SHADOW];
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curve_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL];
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curve_intersect_shadow =
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rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL_SHADOW];
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}
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else {
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box_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_RIBBON];
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box_intersect_shadow =
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curve_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_RIBBON];
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curve_intersect_shadow =
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rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_RIBBON_SHADOW];
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}
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}
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if (device->kernel_features & KERNEL_FEATURE_POINTCLOUD) {
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point_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_POINT];
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point_intersect_shadow = rt_intersection_funcs[kernel_type][METALRT_FUNC_POINT_SHADOW];
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}
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table_functions[METALRT_TABLE_DEFAULT] = [NSArray
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arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_DEFAULT_TRI],
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box_intersect_default ?
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box_intersect_default :
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curve_intersect_default ?
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curve_intersect_default :
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rt_intersection_funcs[kernel_type][METALRT_FUNC_DEFAULT_BOX],
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point_intersect_default ?
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point_intersect_default :
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rt_intersection_funcs[kernel_type][METALRT_FUNC_DEFAULT_BOX],
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nil];
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table_functions[METALRT_TABLE_SHADOW] = [NSArray
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arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_SHADOW_TRI],
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box_intersect_shadow ?
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box_intersect_shadow :
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curve_intersect_shadow ?
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curve_intersect_shadow :
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rt_intersection_funcs[kernel_type][METALRT_FUNC_SHADOW_BOX],
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point_intersect_shadow ?
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point_intersect_shadow :
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rt_intersection_funcs[kernel_type][METALRT_FUNC_SHADOW_BOX],
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nil];
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table_functions[METALRT_TABLE_LOCAL] = [NSArray
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arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_LOCAL_TRI],
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rt_intersection_funcs[kernel_type][METALRT_FUNC_LOCAL_BOX],
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rt_intersection_funcs[kernel_type][METALRT_FUNC_LOCAL_BOX],
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nil];
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@ -576,6 +576,150 @@ __intersection__curve_all_shadow(constant KernelParamsMetal &launch_params_metal
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return result;
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}
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#endif /* __HAIR__ */
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#ifdef __POINTCLOUD__
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ccl_device_inline
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void metalrt_intersection_point(constant KernelParamsMetal &launch_params_metal,
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ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
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const uint object,
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const uint prim,
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const uint type,
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const float3 ray_origin,
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const float3 ray_direction,
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float time,
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const float ray_tmax,
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thread BoundingBoxIntersectionResult &result)
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{
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# ifdef __VISIBILITY_FLAG__
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const uint visibility = payload.visibility;
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if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
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return;
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}
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# endif
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float3 P = ray_origin;
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float3 dir = ray_direction;
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/* The direction is not normalized by default, but the point intersection routine expects that */
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float len;
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dir = normalize_len(dir, &len);
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Intersection isect;
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isect.t = ray_tmax;
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/* Transform maximum distance into object space. */
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if (isect.t != FLT_MAX)
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isect.t *= len;
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MetalKernelContext context(launch_params_metal);
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if (context.point_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
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result = metalrt_visibility_test<BoundingBoxIntersectionResult, METALRT_HIT_BOUNDING_BOX>(
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launch_params_metal, payload, object, prim, isect.u);
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if (result.accept) {
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result.distance = isect.t / len;
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payload.u = isect.u;
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payload.v = isect.v;
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payload.prim = prim;
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payload.type = type;
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}
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}
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}
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ccl_device_inline
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void metalrt_intersection_point_shadow(constant KernelParamsMetal &launch_params_metal,
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ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload,
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const uint object,
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const uint prim,
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const uint type,
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const float3 ray_origin,
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const float3 ray_direction,
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float time,
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const float ray_tmax,
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thread BoundingBoxIntersectionResult &result)
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{
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const uint visibility = payload.visibility;
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float3 P = ray_origin;
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float3 dir = ray_direction;
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/* The direction is not normalized by default, but the point intersection routine expects that */
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float len;
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dir = normalize_len(dir, &len);
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Intersection isect;
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isect.t = ray_tmax;
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/* Transform maximum distance into object space */
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if (isect.t != FLT_MAX)
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isect.t *= len;
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MetalKernelContext context(launch_params_metal);
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if (context.point_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
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result.continue_search = metalrt_shadow_all_hit<METALRT_HIT_BOUNDING_BOX>(
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||||
launch_params_metal, payload, object, prim, float2(isect.u, isect.v), ray_tmax);
|
||||
result.accept = !result.continue_search;
|
||||
|
||||
if (result.accept) {
|
||||
result.distance = isect.t / len;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
|
||||
BoundingBoxIntersectionResult
|
||||
__intersection__point(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
|
||||
ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
|
||||
const uint object [[user_instance_id]],
|
||||
const uint primitive_id [[primitive_id]],
|
||||
const float3 ray_origin [[origin]],
|
||||
const float3 ray_direction [[direction]],
|
||||
const float ray_tmax [[max_distance]])
|
||||
{
|
||||
const uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
|
||||
const int type = kernel_tex_fetch(__objects, object).primitive_type;
|
||||
|
||||
BoundingBoxIntersectionResult result;
|
||||
result.accept = false;
|
||||
result.continue_search = true;
|
||||
result.distance = ray_tmax;
|
||||
|
||||
metalrt_intersection_point(launch_params_metal, payload, object, prim, type, ray_origin, ray_direction,
|
||||
# if defined(__METALRT_MOTION__)
|
||||
payload.time,
|
||||
# else
|
||||
0.0f,
|
||||
# endif
|
||||
ray_tmax, result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
|
||||
BoundingBoxIntersectionResult
|
||||
__intersection__point_shadow(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
|
||||
ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
|
||||
const uint object [[user_instance_id]],
|
||||
const uint primitive_id [[primitive_id]],
|
||||
const float3 ray_origin [[origin]],
|
||||
const float3 ray_direction [[direction]],
|
||||
const float ray_tmax [[max_distance]])
|
||||
{
|
||||
const uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
|
||||
const int type = kernel_tex_fetch(__objects, object).primitive_type;
|
||||
|
||||
BoundingBoxIntersectionResult result;
|
||||
result.accept = false;
|
||||
result.continue_search = true;
|
||||
result.distance = ray_tmax;
|
||||
|
||||
metalrt_intersection_point_shadow(launch_params_metal, payload, object, prim, type, ray_origin, ray_direction,
|
||||
# if defined(__METALRT_MOTION__)
|
||||
payload.time,
|
||||
# else
|
||||
0.0f,
|
||||
# endif
|
||||
ray_tmax, result);
|
||||
|
||||
return result;
|
||||
}
|
||||
#endif /* __POINTCLOUD__ */
|
||||
#endif /* __METALRT__ */
|
||||
|
|
Loading…
Reference in New Issue