Eevee: Fix clearcoat materials not recieving AO

This commit is contained in:
Clément Foucault 2018-10-29 22:40:07 +01:00
parent 4f4a74c0af
commit d69fe6325d
1 changed files with 1 additions and 1 deletions

View File

@ -385,7 +385,7 @@ static void add_standard_uniforms(
DRW_shgroup_uniform_texture_ref(shgrp, "shadowCascadeTexture", &sldata->shadow_cascade_pool);
DRW_shgroup_uniform_texture_ref(shgrp, "maxzBuffer", &vedata->txl->maxzbuffer);
}
if ((use_diffuse || use_glossy) && !use_refract) {
if ((use_diffuse || use_glossy) && !use_ssrefraction) {
if ((vedata->stl->effects->enabled_effects & EFFECT_GTAO) != 0) {
DRW_shgroup_uniform_texture_ref(shgrp, "horizonBuffer", &vedata->stl->effects->gtao_horizons);
}