Eevee: Fix clearcoat materials not recieving AO
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@ -385,7 +385,7 @@ static void add_standard_uniforms(
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DRW_shgroup_uniform_texture_ref(shgrp, "shadowCascadeTexture", &sldata->shadow_cascade_pool);
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DRW_shgroup_uniform_texture_ref(shgrp, "maxzBuffer", &vedata->txl->maxzbuffer);
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}
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if ((use_diffuse || use_glossy) && !use_refract) {
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if ((use_diffuse || use_glossy) && !use_ssrefraction) {
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if ((vedata->stl->effects->enabled_effects & EFFECT_GTAO) != 0) {
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DRW_shgroup_uniform_texture_ref(shgrp, "horizonBuffer", &vedata->stl->effects->gtao_horizons);
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}
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