UI: move sharp/smooth out of vertex menu

Was confusing to have shade smooth/soft in both edge & vertex menu named differently.

This is an edge-flag, so keep in the edge-menu, use vertex option when in vertex mode.
This commit is contained in:
Campbell Barton 2015-05-10 15:06:44 +10:00
parent dc95ca92ca
commit d6b57436ef
Notes: blender-bot 2024-01-31 11:35:08 +01:00
Referenced by commit 0d95b41f9e, Revert "UI: move sharp/smooth out of vertex menu"
1 changed files with 12 additions and 9 deletions

View File

@ -2277,13 +2277,6 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
layout.separator()
op = layout.operator("mesh.mark_sharp", text="Shade Smooth")
op.use_verts = True
op.clear = True
layout.operator("mesh.mark_sharp", text="Shade Sharp").use_verts = True
layout.separator()
layout.operator("mesh.bevel").vertex_only = True
layout.operator("mesh.convex_hull")
layout.operator("mesh.vertices_smooth")
@ -2306,6 +2299,8 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
with_freestyle = bpy.app.build_options.freestyle
layout.operator_context = 'INVOKE_REGION_WIN'
@ -2326,8 +2321,16 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
if not toolsettings.mesh_select_mode[0]:
# edge mode
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
else:
# vert mode
layout.operator("mesh.mark_sharp").use_verts = True
props = layout.operator("mesh.mark_sharp", text="Clear Sharp")
props.use_verts = True
props.clear = True
layout.separator()