Fix T50550: GPUShader: compile error - Background image not showing in

viewport.

Caused by rBd6cf28c5e15739f864fbf04614c2a50708b4b152, which forgot to
update the GLSL code for the "Light Path" node.
This commit is contained in:
Kévin Dietrich 2017-01-29 16:00:14 +01:00
parent 15b253c082
commit d6f965b99c
Notes: blender-bot 2024-01-31 11:35:08 +01:00
Referenced by issue #50550, GPUShader: compile error - Background image not showing in viewport
1 changed files with 4 additions and 0 deletions

View File

@ -3536,6 +3536,8 @@ void node_light_path(
out float is_transmission_ray,
out float ray_length,
out float ray_depth,
out float diffuse_depth,
out float glossy_depth,
out float transparent_depth,
out float transmission_depth)
{
@ -3548,6 +3550,8 @@ void node_light_path(
is_transmission_ray = 0.0;
ray_length = 1.0;
ray_depth = 1.0;
diffuse_depth = 1.0;
glossy_depth = 1.0;
transparent_depth = 1.0;
transmission_depth = 1.0;
}