Fix T88909: Win32 getTitle() UTF8 Support
In the Win32 platform our setTitle() can properly assign a Unicode utf-8 window title. Unfortunately our getTitle() will only read regular 8-bit character strings. This means that we can never compare what we set to what we get. This patch updates getTitle() to use Unicode-aware GetWindowTextLengthW and GetWindowTextW. see T88909 for an example of this affecting user experience. Differential Revision: https://developer.blender.org/D11782 Reviewed by Ray Molenkamp
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blender-bot
2024-01-31 11:35:08 +01:00
Referenced by issue #88449: Blender LTS: Maintenance Task 2.93 Referenced by issue #88449, Blender LTS: Maintenance Task 2.93 Referenced by issue #88909, More than one Render Window instances will be created after hitting F12 multiple times
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@ -376,9 +376,13 @@ void GHOST_WindowWin32::setTitle(const char *title)
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std::string GHOST_WindowWin32::getTitle() const
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{
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char buf[s_maxTitleLength]; /*CHANGE + never used yet*/
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::GetWindowText(m_hWnd, buf, s_maxTitleLength);
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return std::string(buf);
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std::wstring wtitle(::GetWindowTextLengthW(m_hWnd) + 1, L'\0');
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::GetWindowTextW(m_hWnd, &wtitle[0], wtitle.capacity());
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std::string title(count_utf_8_from_16(wtitle.c_str()) + 1, '\0');
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conv_utf_16_to_8(wtitle.c_str(), &title[0], title.capacity());
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return title;
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}
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void GHOST_WindowWin32::getWindowBounds(GHOST_Rect &bounds) const
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