Merge branch 'blender-v2.83-release'

This commit is contained in:
Philipp Oeser 2020-05-26 16:26:16 +02:00
commit d8733539b7
2 changed files with 7 additions and 2 deletions

View File

@ -243,7 +243,8 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
const bool renderable = DRW_object_is_renderable(ob);
const bool in_pose_mode = ob->type == OB_ARMATURE && OVERLAY_armature_is_pose_mode(ob, draw_ctx);
const bool in_edit_mode = overlay_object_is_edit_mode(pd, ob);
const bool in_particle_edit_mode = ob->mode == OB_MODE_PARTICLE_EDIT;
const bool in_particle_edit_mode = (ob->mode == OB_MODE_PARTICLE_EDIT) &&
(pd->ctx_mode == CTX_MODE_PARTICLE);
const bool in_paint_mode = (ob == draw_ctx->obact) &&
(draw_ctx->object_mode & OB_MODE_ALL_PAINT);
const bool in_sculpt_mode = (ob == draw_ctx->obact) && (ob->sculpt != NULL) &&

View File

@ -124,7 +124,11 @@ bool ui_but_can_align(const uiBut *but)
int ui_but_align_opposite_to_area_align_get(const ARegion *region)
{
switch (RGN_ALIGN_ENUM_FROM_MASK(region->alignment)) {
const ARegion *align_region = (region->alignment & RGN_SPLIT_PREV && region->prev) ?
region->prev :
region;
switch (RGN_ALIGN_ENUM_FROM_MASK(align_region->alignment)) {
case RGN_ALIGN_TOP:
return UI_BUT_ALIGN_DOWN;
case RGN_ALIGN_BOTTOM: