Object Mode: Fix reading past buffer end when drawing camera
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@ -1905,7 +1905,7 @@ static void DRW_shgroup_camera(OBJECT_ShadingGroupList *sgl, Object *ob, ViewLay
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normalize_m4_m4(cam->drwnormalmat, ob->obmat);
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if (cam->flag & CAM_SHOWLIMITS) {
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static float col[3] = {0.5f, 0.5f, 0.25f}, col_hi[3] = {1.0f, 1.0f, 0.5f};
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static float col[4] = {0.5f, 0.5f, 0.25f, 1.0f}, col_hi[4] = {1.0f, 1.0f, 0.5f, 1.0f};
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float sizemat[4][4], size[3] = {1.0f, 1.0f, 0.0f};
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float focusdist = BKE_camera_object_dof_distance(ob);
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@ -1930,7 +1930,7 @@ static void DRW_shgroup_camera(OBJECT_ShadingGroupList *sgl, Object *ob, ViewLay
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World *world = scene->world;
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if (world) {
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static float col[3] = {0.5f, 0.5f, 0.5f}, col_hi[3] = {1.0f, 1.0f, 1.0f};
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static float col[4] = {0.5f, 0.5f, 0.5f, 1.0f}, col_hi[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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world->mistend = world->miststa + world->mistdist;
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DRW_shgroup_call_dynamic_add(
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sgl->camera_mist, color,
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