Cycles: Remove meaningless camera ray check

In branched path tracing main loop is always a camera ray, with varying
number of transparent bounces.
This commit is contained in:
Sergey Sharybin 2017-07-17 12:09:13 +02:00
parent 66383ea206
commit d8906f30d3
1 changed files with 4 additions and 6 deletions

View File

@ -499,12 +499,10 @@ ccl_device float kernel_branched_path_integrate(KernelGlobals *kg,
#ifdef __SHADOW_TRICKS__
if((sd.object_flag & SD_OBJECT_SHADOW_CATCHER)) {
if(state.flag & PATH_RAY_CAMERA) {
state.flag |= (PATH_RAY_SHADOW_CATCHER | PATH_RAY_SHADOW_CATCHER_ONLY | PATH_RAY_STORE_SHADOW_INFO);
state.catcher_object = sd.object;
if(!kernel_data.background.transparent) {
L->shadow_color = indirect_background(kg, &emission_sd, &state, &ray);
}
state.flag |= (PATH_RAY_SHADOW_CATCHER | PATH_RAY_SHADOW_CATCHER_ONLY | PATH_RAY_STORE_SHADOW_INFO);
state.catcher_object = sd.object;
if(!kernel_data.background.transparent) {
L->shadow_color = indirect_background(kg, &emission_sd, &state, &ray);
}
}
else {