Cycles: Remove meaningless camera ray check
In branched path tracing main loop is always a camera ray, with varying number of transparent bounces.
This commit is contained in:
parent
66383ea206
commit
d8906f30d3
|
@ -499,12 +499,10 @@ ccl_device float kernel_branched_path_integrate(KernelGlobals *kg,
|
|||
|
||||
#ifdef __SHADOW_TRICKS__
|
||||
if((sd.object_flag & SD_OBJECT_SHADOW_CATCHER)) {
|
||||
if(state.flag & PATH_RAY_CAMERA) {
|
||||
state.flag |= (PATH_RAY_SHADOW_CATCHER | PATH_RAY_SHADOW_CATCHER_ONLY | PATH_RAY_STORE_SHADOW_INFO);
|
||||
state.catcher_object = sd.object;
|
||||
if(!kernel_data.background.transparent) {
|
||||
L->shadow_color = indirect_background(kg, &emission_sd, &state, &ray);
|
||||
}
|
||||
state.flag |= (PATH_RAY_SHADOW_CATCHER | PATH_RAY_SHADOW_CATCHER_ONLY | PATH_RAY_STORE_SHADOW_INFO);
|
||||
state.catcher_object = sd.object;
|
||||
if(!kernel_data.background.transparent) {
|
||||
L->shadow_color = indirect_background(kg, &emission_sd, &state, &ray);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
|
Loading…
Reference in New Issue